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FirstPersonTilt and TapControllerSetup scenes from Standard Assets (mobi...
Import the standard assets mobile, go to control setup, and chose either the FirstPersonTilt or the TapControlSetup and you will see... Read more
[Camera] Changing slider value gives an error message in console
1. Open the attached project2. Open scene _Scenes/Cameras/clip_planes_camera3. Run it in the Editor4. Adjust slider values5. Message... Read more
Tree Creator ignores leaf size when using the "Tree Creator Leaves Fast"...
To reproduce:1. Open project Tree_Creator_Size_iOS_Bug_22. Build and run on iOS The problem doesn't occur when doing any of these:- ... Read more
Flash assemblies causing SwfPostProcessor to fail
The attached project contains 5 assemblies. Building for Flash causes SwfPostProcessor.exe to fail. Read more
[Editor] No minus button when you want to remove a particle system from ...
When you assign a particle system to a sub emitter, you click the (+) icon. However, when you want to remove a particle system there... Read more
[Editor/CurvesEditor] Large values in the Particle System Curves Editor ...
To reproduce:- Create a particle system- Activate "Limit Velocity over Lifetime" and set "Speed" to be a curve- Open the Particle Sy... Read more
Profiler: 'Audio Voices' term is misleading
Profiler: As a user the term 'Audio Voices' is a bit confusing. Maybe it would make more sense to the user if the term "FMOD Audio C... Read more
Errors in the console when having long names for assets
Steps to reproduce : - create a windows folder on the desktop- name that folder the longest name possible that windows allows- now c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody prefab in scene is losing overrides on Linear/Angular Damping
- "ObjectDisposedException: SerializedProperty injectionPoint has disappeared!" errors are thrown in the Console and the Renderer Feature addition cannot be undone after performing Undo on a Full Screen Pass Renderer Feature
- Rendering corruption on ARM Mali GPU when using shader with FrameBuffer and DepthTexture with Vulkan API
- TextMeshPro text fails to render on macOS Standalone builds when Canvas Plane Distance is close to the Camera's Near Clip Plane
- info-log.json logs the wrong OS version when using a macOS device