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Assets can no longer be instantly deleted using Shift+Delete
To reproduce: 1. Open the attached project or create a new one 2. Try deleting any asset using Shift+Delete Expected result: The se... Read more
DontDestroyOnLoad destroys GameObject in the build when the game is buil...
How to reproduce: 1. Open user's project 2. Play the scene 3. Type user: admin, password: admin and press Login A new scene should l... Read more
Procedurally generated terrain is causing crashes in CopyNormal upon ope...
To reproduce: 1. Open the attached project (Wispell.zip) Reproduced in 2017.1.4p2, 2017.2.3p2, 2017.3.2f1, 2017.4.6f1, 2018.1.7f1,... Read more
[HDRP + Nested prefabs] Isolation mode with template renders incorrectly
Steps 1. Create a new project with the HD template 2. create a prefab of some of the props in the scene 3. enter isolation mode and ... Read more
[HDRP + Nested prefabs] Cannot drag/drop to create a prefab anymore
I was unable to drag/drop prefabs into my project window from scene view (with this certain project only) like before. Steps: 1. D... Read more
Console throws NullReferenceException when re-opening a Shader Sub Graph
Steps to reproduce: 1. Open User-supplied project 2. In Project window, create a new Sub Graph in Create->Shader->Sub Graph 3. Selec... Read more
[Android] Uniform array dynamic indexing not working in vertex shader on...
Steps to reproduce: 1. Open user attached project 2. Build and deploy to device 3. Inspect game objects Expected behaviour: All GO'... Read more
Switching Build Target to WebGL results with crash in mono_class_array_e...
Steps to reproduce: 1. Open user-submitted project "gamebois.zip" 2. Go to Build Settings (File->Build Settings) 3. Switch to WebGL ... Read more
[iOS] Delay when disabling a game object on game launch
Reproduction steps: 1. Open the attached project. 2. Build and run it on an iOS device. Actual behavior: - A character object will... Read more
UI is not affected by Post Processing Stack effects
To reproduce: 1. Open the attached project (ImageEffectsUI.zip) 2. Observe that the UI is not affected by the image effects 3. Chan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash after the “State comes from an incompatible keyword space“ log when opening the project
- [Android] GameObject are not rendered at all or rendered black when in the custom shader “multi_compile_instancing“ is enabled with two “float4” instance properties are present on older devices
- LineRenderer.BakeMesh generates a box-shaped MeshCollider when the camera's Y-axis rotation is in a specific range
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions