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0
votes
Fixed

Assets can no longer be instantly deleted using Shift+Delete

Window management

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Jul 05, 2018

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Version/s: 2018.1.7f1, 2018.2.0a2

To reproduce: 1. Open the attached project or create a new one 2. Try deleting any asset using Shift+Delete Expected result: The se... Read more

0
votes
Won't Fix

DontDestroyOnLoad destroys GameObject in the build when the game is buil...

Scripting

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Jul 02, 2018

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Version/s: 2018.1.0f2

How to reproduce: 1. Open user's project 2. Play the scene 3. Type user: admin, password: admin and press Login A new scene should l... Read more

0
votes
Fixed

Procedurally generated terrain is causing crashes in CopyNormal upon ope...

Terrain

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Jul 04, 2018

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Version/s: 2018.2.0b10

To reproduce: 1. Open the attached project (Wispell.zip) Reproduced in 2017.1.4p2, 2017.2.3p2, 2017.3.2f1, 2017.4.6f1, 2018.1.7f1,... Read more

0
votes
Duplicate

[HDRP + Nested prefabs] Isolation mode with template renders incorrectly

Scene Management

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Jul 05, 2018

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Version/s:

Steps 1. Create a new project with the HD template 2. create a prefab of some of the props in the scene 3. enter isolation mode and ... Read more

0
votes
Not Reproducible

[HDRP + Nested prefabs] Cannot drag/drop to create a prefab anymore

Scene Management

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Jul 05, 2018

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Version/s:

I was unable to drag/drop prefabs into my project window from scene view (with this certain project only) like before. Steps: 1. D... Read more

0
votes
Fixed

Console throws NullReferenceException when re-opening a Shader Sub Graph

Package: Shader Graph

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Jul 05, 2018

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Version/s: 1.1.3

Steps to reproduce: 1. Open User-supplied project 2. In Project window, create a new Sub Graph in Create->Shader->Sub Graph 3. Selec... Read more

0
votes
Won't Fix

[Android] Uniform array dynamic indexing not working in vertex shader on...

Mobile

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Jul 04, 2018

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Version/s: 2017.4.5f1

Steps to reproduce: 1. Open user attached project 2. Build and deploy to device 3. Inspect game objects Expected behaviour: All GO'... Read more

0
votes
Won't Fix

Switching Build Target to WebGL results with crash in mono_class_array_e...

Scripting

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Jun 18, 2018

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Version/s: 2018.1.0b7, 2018.1.1f1

Steps to reproduce: 1. Open user-submitted project "gamebois.zip" 2. Go to Build Settings (File->Build Settings) 3. Switch to WebGL ... Read more

0
votes
Not Reproducible

[iOS] Delay when disabling a game object on game launch

Mobile

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Jul 05, 2018

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Version/s: 2018.2, 2018.2.0f1

Reproduction steps: 1. Open the attached project. 2. Build and run it on an iOS device. Actual behavior: - A character object will... Read more

0
votes
By Design

UI is not affected by Post Processing Stack effects

Post Processing

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Jul 04, 2018

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Version/s: 2018.2.0b11

To reproduce: 1. Open the attached project (ImageEffectsUI.zip) 2. Observe that the UI is not affected by the image effects 3. Chan... Read more

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