Search Issue Tracker

1
votes
Fixed

Burst does not recompile Scripts when they have been compiled once before

Package: Burst

-

Jun 27, 2022

-

Version/s: 1.6.6, 1.7.3, 1.8.0-pre.1

Reproduction steps: 1. Open the attached project 2. Open the "Procedural Mesh.unity" Scene located in the /Assets/Scenes folder 3. M... Read more

0
votes
Won't Fix

Editor crashes when drawing additional mesh after restarting Play mode

-

Jun 01, 2022

-

Version/s: 2020.3.9f1, 2021.3.0f1, 2022.1.1f1, 2022.2.0a9, 2023.1.0a1

Reproduction steps: 1. Open user attached Project 2. Press Play 3. Click "Keyboard" 4. Click in the middle of the screen 5. Hover on... Read more

0
votes
Fixed

[Oculus][TMP] ArgumentOutOfRangeException Selection is out of range for ...

Package: TextMeshPro

-

Jun 26, 2022

-

Version/s: 3.2.0-pre.3, 4.0.0-pre.1

Steps to reproduce: 1. Download the attached user's project "TMProInput2020.zip" 2. Make sure to target the Android platform 3. Make... Read more

0
votes
Fixed

[URP] Gizmos position and scale incorrectly when changing camera rect

-

Jun 27, 2022

-

Version/s: 2021.3.5f1, 2022.1.7f1, 2022.2.0a17, 2022.2.0a18, 2023.1.0a1, 2023.1.0a2

Reproduction steps: 1. Open the attached “GizmoScaling“ project 2. Open the “SampleScene” scene 3. Make sure “Render Pipeline Asset“... Read more

2
votes
Fixed

UnityWebRequest buffers Http response in WebGL Player and sends all elem...

-

May 25, 2022

-

Version/s: 2020.3.35f1

How to reproduce: 1. Open users’ attached project “WebApiTest.zip” in VisualStudio (Open "WebApiTest.sln") 2. Run the project (Brows... Read more

0
votes
By Design
0
votes
Fixed

ComputeShader.SetVector() does not work when assigning to int4

-

Jun 14, 2022

-

Version/s: 2019.4.40f1, 2020.3.36f1, 2021.3.4f1, 2022.1.5f1, 2022.2.0a17

Reproduction steps: 1. Open the attached project "Case_1413515.zip" and load Scene "SampleScene" 2. Enter Play Mode 3. Observe the G... Read more

1
votes
Won't Fix

Garbage is generated by the AutoConnect method when deleting a Terrain w...

-

May 27, 2022

-

Version/s: 2019.4.36f1, 2020.3.30f1, 2021.2.14f1, 2022.1.0b10, 2022.2.0a7

Reproduction steps: 1. Open the user's attached "AutoConnectBug.zip" project 2. Open the "AutoConnect_Unecessary_Garbage_Generation"... Read more

0
votes
Won't Fix

[URP] CullingResults contain duplicated Terrain as many as ScriptableRen...

-

May 27, 2022

-

Version/s: 2019.4.26f1, 2020.3.9f1, 2021.2.0a17, 2023.2.0a1, 2023.3.0a3

How to reproduce: 1. Open the user's attached "TerrainBug.zip" project 2. Open the "SampleScene" Scene 3. Select the "JustCallCull" ... Read more

0
votes
Fixed

Terrain shadows are not rendered when zooming out in Scene/Game View wit...

-

May 27, 2022

-

Version/s: 2021.2.0b7, 2022.1.0a5

Steps to reproduce: 1. Open the attached project "Project.zip" 2. Open Scenes/Test 3. Zoom out in the Scene View 4. Observe the Terr... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.