Search Issue Tracker
Fixed
Fixed in 2021.3.15f1, 2022.2.0f1, 2023.1.0a20
Unknown (hidden) 2021.2.X, 2022.1.X
Votes
0
Found in
2021.2.0b7
2022.1.0a5
Issue ID
UUM-1860
Regression
No
Terrain shadows are not rendered when zooming out in Scene/Game View with Deferred Rendering enabled
Steps to reproduce:
1. Open the attached project "Project.zip"
2. Open Scenes/Test
3. Zoom out in the Scene View
4. Observe the Terrain in the Scene View
Expected result: Shadows are always visible on the Terrain
Actual result: Shadows disappear when zooming out
Reproducible with: 2021.1.0a10, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5
Could not test with: 2019.4.29f (no Deferred Rendering option), 2020.3.16f1, 2021.1.0a8 (Deferred Rendering is not working at all), 2021.1.0a9 (due to Console errors)
Notes:
1. Only reproducible with Universal Render Pipeline
2. Only reproducible with Deferred Rendering enabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Resolution Note (2022.1.X):
Will fix this issue on 2022.2 and not 2022.1
Resolution Note (2021.2.X):
Canceling this port since 2021.2 is not a supported version anymore. There is also another port opened to track 2021.3 which is the supported version.