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Votes
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Found in
2022.3.56f1
6000.0.36f1
6000.1.0b5
7000.0.0a17
Issue ID
UUM-96564
Regression
Yes
Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
*Steps to reproduce:*
# Open a Unity Project
# Drag the attached TestScript.cs into your Assets
# Drag the TestScript.cs onto a GameObject on your scene
# Select the GameObject so you can see the Test Script Component in the Inspector
# Click on the HDR colour to open the HDR Color Picker
# Select a new colour (e.g. red) using the colour wheel
# Click up one intensity then down one intensity. Observe that the intensity colour matches the correct colour and doesn't change. This is expected
# Select a new colour, but this time using one of the RGB Sliders
# Click up or down one intensity
*Actual results:* The colours on the intensity blocks change to show the colours for the previous colours, as opposed to the new colour.
*Expected results:* The colours on the intensity blocks stay the right colour
*Reproducible with versions:* 7000.0.0a17, 6000.1.0b5, 6000.0.36f1, 2022.3.56f1, 2022.2.0a4
*Not reproducible with versions:* 2022.2.0a3, 2021.3.45f1
*Can't test with versions:* -
*Tested on (OS):* Windows 11
*Notes:* -
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