Search Issue Tracker
Active
Votes
0
Found in
6000.0.37f1
6000.1.0b5
6000.2.0a2
Issue ID
UUM-96525
Regression
No
Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
How to reproduce:
1. Open the “HDRPDecalLayer_repro.zip“ project in version 2022.3.57f1
2. Select the “Decal Projector“ Prefab in the Project Tab
3. In the Inspector > “Decal Layer” field tick the “Decal Layer default“ and “ground“ options
4. Close the project, upgrade it to 6000.0.37f1, and open it
5. Select the “Decal Projector“ in the Project tab
6. In the Inspector under the “Rendering Layer Mask” field untick the “Light Layer 1“ option and tick the “ground“ option
7. Enter the Prefab mode by double-clicking the “Decal Projector“ Prefab in the Project Tab
8. Expand the “Rendering Layer Mask“ field and observe
Expected results: “Decal Layer default“ and “ground“ layers stay ticked
Actual results: The “Default“ layer tick moves to “Decal Layer default“ and the “ground“ layer tick moves to “Unnamed Layer 17“ (which should not happen)
Reproducible in: 6000.0.37f1, 6000.1.0b5, 6000.2.0a2
Not reproduced in: 2022.3.57f1 (this version is used to upgrade from)
Reproduced on: Windows 11 Pro (24H2), macOS 15.3 (M2)
Not reproduced on: No other environment tested
Notes:
- When unticking the “Unnamed Layer 17“ and then ticking it back on again, the Editor will throw an “IndexOutOfRangeException: Index was outside the bounds of the array.“ error in the Console
- In 2023.3.0b1 the behavior is still faulty, but there is no “Unnamed Layer 17“
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- The Shortcuts window cannot be docked when it is invoked from the Shortcut Helper Bar
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Add comment