Search Issue Tracker
Fixed
Fixed in 2021.3.15f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a18
Votes
2
Found in
2020.3.35f1
Issue ID
UUM-1149
Regression
No
UnityWebRequest buffers Http response in WebGL Player and sends all elements at once instead of one at the time
How to reproduce:
1. Open users’ attached project “WebApiTest.zip” in VisualStudio (Open "WebApiTest.sln")
2. Run the project (Browser window should open and print "Hello1<...>Hello10")
3. Open users’ attached project “WebGL Request Test.zip" in Unity
4. Open “SampleScene” Scene
5. Switch platform to WebGL and “Build and Run” the project
6. In the web Player click button labeled “Test“ (top left)
Expected result: 10 text lines to appear one at a time
Actual result: 10 text lines appear all at once
Reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.24f1, 2021.2.0b14, 2022.1.
Notes:
- To observe the expected result after doing the first 4 steps enter the Play Mode and click GameObject “Button - Test”.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
lokijki
Jan 24, 2023 22:13
This fix seems to have broken UnityWebRequestAssetBundle somewhat in WebGL builds, I think? I had remote bundles loading fine with Addressables.DownloadDependenciesAsync in 2021.3.14, but after upgrading to 2021.3.16 (also tried with 3.15) bundles consistently fail to decompress in builds, both with DownloadDependenciesAsync or using UnityWebRequestAssetBundle directly.