Search Issue Tracker
Unexpected full floating precision register when using UNITY_DECLARE_TEX...
1. When using UNITY_DECLARE_TEX2D_HALF, there is a full floating precision register in compiled shader. It should be a half floating... Read more
[MacOS] VideoPlayer Audio is out of Sync
How to reproduce: 1. Download and open the attached project 'videoproject.zip' from Google Drive 2. Open scene 'SampleScene' 3. B... Read more
Deleting a private Material in CustomPass.Cleanup causes a "Objects are ...
Reproduction steps: 1. Open the user's attached project 2. Enter Play mode and observe the Console Expected result: No error is... Read more
Editor throws RenderingCommandBuffer errors changing Camera Anti-aliasin...
How to reproduce: 1. Create new URP or HDRP project 2. Find Main Camera in Hierarchy and select it 3. Under Rendering change Anti-al... Read more
Visual Effect Graph Collision is not visible in the Game view when DLSS ...
How to reproduce: 1. Open the user's attached project 2. Open scene Bug 3. Observe the particles interacting with the Sphere in t... Read more
Light-related editor-only APIs are not clearly marked as such, confusing...
Reproduction steps: 1. Open the attached project "ZSerializer.zip" 2. In File > Build Settings make sure that "ZSerializer/Samples... Read more
Environment reflections are temporarily disabled when entering Prefab Mo...
Reproduction steps (1st method): 1. Open the project "1376649.zip" 2. Find "PREFAB" in the Hierarchy view and enter Prefab Mode 3. E... Read more
Neverending import loop and `Integrate failed on Write Lighting Data job...
Steps to repro: 1. Open the attached project and 'Market' scene; 2. Drag and drop scene 'SecurityRoom' from the Project folder (Ass... Read more
Lightmap disappears from a GameObject when generating lights in the othe...
Reproduction steps: 1. Open the attached project "case_1362344.zip" 2. Open the "SampleScene" Scene 3. Duplicate this Scene 4. Open ... Read more
Texture exposure changes when Texture Type is set to Lightmap in the Tex...
How to reproduce: 1. Set Color Space = Linear (Project Settings > Player). 2. Import any EXR image. 3. In TextureImporter, Change Te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar