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Failed writing Precomp Packed Geometry file with a terrain that has low ...
Reproduction steps: 1. Open project attached. 2. Load scene "Scene" 3. Open Lighting window. 4. Press build. Expected result: Light... Read more
[Backport] [UI Toolkit] Child Label of Visual Element gets height set to...
Reproduction steps: 1. Open the user attached project 2. Open "UI/SpacesControlsUI" in UI Builder 3. Enable Preview 4. Hover over th... Read more
[Backport] [UI Toolkit] MouseEnterEvent/MouseOutEvent is called repeated...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Mouse over the Button 4. Insp... Read more
[Backport] InvalidOperationException gets thrown in the Console when usi...
How to reproduce: 1. Open the attached '1336180.zip' project 2. Open the 'Test' Scene 3. Enter the Play mode 4. Observe the Console ... Read more
On WebGL Player spatial audio (3D Sound Settings) does not change direct...
How to reproduce: 1. Open the user's attached “New Unity Project (1).zip” project 2. Open the “SampleScene” Scene 3. Switch platform... Read more
[Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtil...
How to reproduce: 1. Open the attached project 2. In the top toolbar, select Test -> Pack Atlases Expected result: Atlases are pack... Read more
Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to...
Reproduction steps: 1. Open the attached 'GetIndexBuffer' project 2. Open the 'SampleScene' 3. Observe the 'Assets\Body mesh.fbx'... Read more
[NavMesh] NavMeshSurface cannot be referenced in Editor or Script
1. Open the attached project "internal_tower_defense.zip" 2. Open the "Main Scene" under "\Assets\Scenes" 3. Select "Manager" GameOb... Read more
Play, Pause, Skip Frame buttons in the Toolbar don't have Tooltips when ...
How to reproduce: 1. Create a new Unity project 2. In the Toolbar hover over the Play button Expected results: Tooltip appears Actu... Read more
[VFX] VFX is updated if spawned behind the camera
The VisualEffect component instantiated outside of the frustum are updated until seen by the frustum, then, not updated anymore. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
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- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
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