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votes
Active

Select Addressable Group window opens outside Editor bounds

Content Build

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Nov 04, 2025

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Version/s: 6000.0.62f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Create a new project2. Install Addressables package3. Select any Asset and enable Addressables in the Inspecto... Read more

0
votes
Active

Blackboard variables fail to serialize when NodeDescription.story is empty

Package: Unity Behavior

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Oct 02, 2025

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Version/s: 1.0.12

Reproduction steps:1. Open the attached “IN-114831” project2. Open the “Behavior Graph” Asset in the Behavior Graph window3. Select ... Read more

0
votes
Fixed

[Linux] FocusController Warnings are thrown after opening Texture Select...

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Aug 19, 2025

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Version/s: 6000.3.0a5, 6000.4.0a1

Steps to reproduce: Open the attached project Select "Lit_New Shader Graph" Material in the Assets folder In the Inspector window, c... Read more

0
votes
By Design

If GameObject contains Animator Controller with Material Animation its M...

Animation

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Jul 12, 2017

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Version/s: 5.6.1f1

How to reproduce:1. Open the attached "zProject" project and "AnimatorBug" scene2. Enter playmode, click on Sphere (in Hierarchy) an... Read more

0
votes
Fixed

[Editor][VR] VR SDK's that have additional properties near their title a...

XR SDK

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May 14, 2019

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Version/s: 2019.3.0a3

How to reproduce:1. Open attached project2. Go to XR Settings and add Oculus as SDK3. Observe that SDK title is not rendered correct... Read more

0
votes
Duplicate

InputAction class's variable names are replaced with "Input Action" when...

Package: Input System

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Sep 30, 2021

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Version/s: 1.1.0-pre.5

How to reproduce:1. Open the attached project "InputSystemBug.zip"2. Open the "SampleScene" scene3. Select the "Click Me" GameObject... Read more

0
votes
Fixed

BoxCast2D and CircleCast2D has inconsistent edges at the starting collider

Physics2D

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Jan 30, 2016

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Version/s: 5.3.1f1

Steps to reproduce:1) open users attached "New Unity Project 2.zip (3 MB)"2) play the scenenote: Green box is of size = 1 and casts ... Read more

2
votes
Fixed

[Asset Bundles] The Active Build Platform is being used instead of the b...

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Jun 12, 2025

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Version/s: 2022.3.63f1, 6000.0.51f1, 6000.1.7f1, 6000.2.0b5, 6000.3.0a2

Reproduction steps:1. Open the attached projecta) If testing on Windows, open the “IN-103987_Win” projectb) If testing on Mac, open ... Read more

0
votes
By Design

UnityCrashHandler32 and Standalone Build Icons are different

Deployment Management

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Oct 11, 2019

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Version/s: 2020.1.0a9

Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce:1. Create a new Project2. Switch Platform ... Read more

3
votes
Fixed

[Android] Build fails when running IL2CPP build with Master compiler con...

Android

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Aug 29, 2020

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Version/s: 2020.1, 2020.1.3f1, 2021.1

Reproduction steps:1. Download and open the attached project "1273919.zip"2. Select AndroidClassicBuildConfiguration in the project ... Read more

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