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[Camera] "Don't Clear" flags stop displaying game view when resizing sin...
Steps to reproduce: 1. Download and open project "NewBug" 2. Open "Main" scene 3. Resize Game screen see attached gif "Game.gif" No... Read more
[MovieTexture] Crash after exiting play mode
Steps to reproduce: 1. Open attached project "767467.zip" 2. Open scene "repro" 3. Run it 4. It will get paused due to multiple FMO... Read more
[MSE] In playmode, Add new scene from context menu throws error
Steps to repro: 1. Launch project 2. Go to playmode 3. Right click on a scene header and choose "Add new scene" from context menu Read more
Profiling inner coroutines causes the editor to hang
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Open Profiler window 4. Run scene Editor hangs after ~2 second... Read more
[UNETServerDLL] Host Id still increases when you remove the host and add...
Steps 1. Open attached project 2. Run "ClientGUI.exe" 3. Press "Start client" button 4. Press Add Host ==> "Host 1 added" message ap... Read more
SphereCastAll returns RayCastHit when partially embedded in collider
Reproduction steps: 1. Open the attached project 2. Open scene "scene" 3. Start the game 4. Notice the console output(SphareCast re... Read more
[FMOD] Building stops with compilationIOException: Error creating standa...
1. Open project "repro_757642.zip" 2. Build to iOS or standalone 3. Building will stop on compiling scripts with error "Could not s... Read more
AssetBundle.LoadFromMemory uses more memory on device than AssetBundle.L...
How to reproduce: 1. Open attached project (configured.zip) 2. Build to iOS and run 3. Open the Memory profiler screen in Xcode 4. ... Read more
[UNET] Inconsistent amount of GameObjects spawned on client
Steps to reproduce: 1) open project "UNETBugReport_NetworkServerSpawn.zip" 2) build and run as host 3) open scene "LoginScreen" and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Property (urp_ReflProbes_BoxMin) exceeds previous array size" warning spams console after switching platforms
- Have to change Input Mapping Path twice for change to take effect when Auto-Save is enabled
- No Duplicate option is available when right clicking States in the Animator Window even though it's available via Shortcut
- Copied and Pasted States appear in a set location instead of where the Users cursor is located at when using the Pasting Shortcut
- Animator Component information box text is not centered