Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in [Package]
4.1.0
Issue ID
1153151
Regression
No
[URP] Shadows are being culled incorrectly in the corner of the Camera Viewport when the Far Clip Plane is small
To reproduce:
1. Download attached "LWRP_shadow_distance.zip" project and open in Unity
2. Open "SampleScene" scene
3. Observe the Shadows are visible on the Cubes in the corner of the Game View when the Far Clipping Plane value is 14
4. Decrease the Far Clipping Plane value to 12.3
5. Notice in the Game View that the top right Cube has a partially Clipped Shadow, and the Shadow is missing from the top left Cube
Notes:
- This issue appears both on Windows and OSX
- Could not check lower Package versions than 4.1.0 because Project becomes corrupted
Reproduced on Package version 4.10.0 and 4.1.0
Reproduced on Unity 2018.3.14f1, 2018.4.0f1, 2019.1.3f1, 2019.2.0b2 and 2019.3.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Add comment