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URP is using in-memory assets without saving them
Scopely migrated from Unity 6000.1.0f1 to 6000.1.17f1. The team is using Asset Bundles via the {}Legacy Build Pipeline{}, After migr... Read more
NullReferenceExceptions are thrown after reseting AddressambleAsset and ...
How to reproduce:1. Open the attached "19.3 Packages.zip: Project2. Click on Assets/AddressableAssetsData/AddressableAssetSettings.a... Read more
Application.targetFrameRate is not ignored within the Editor and affects...
How to reproduce:1. Open the attached "case_1158168" project2. Open and Play "SampleScene" Scene3. Select "Main Camera" GameObject4.... Read more
Editor hard crashes when script causes stack overflow in Windows 7
How to reproduce:1. Open attached "CustomUISystemCrashSample" project2. Load Scene "Test Forms" and enter Play Mode Expected result:... Read more
Unity editor crashes on mono after building with a Darkwind plugin
How to reproduce:1. Open user's attached project2. Navigate to Window -> Darkwind -> Builds3. Expand Builds tab and select "bu... Read more
Editor crashes at MonoScript_CUSTOM_FromScriptableObject when project is...
How to reproduce:1. Open users attached project Expected results: project opensActual results: project crashes once you open it Not ... Read more
[IL2CPP] Build fails when using a combination of messages, SyncVars and ...
How to reproduce:1. Open the user's attached project "WeaverBug.zip"2. In File > Build Settings, make sure that Target Platform i... Read more
UI builder uxml files retain reference to non-existing assembly definiti...
How to reproduce:1. Open attached project: IN-1183582. In the Project window open “Test” folder3. In the Project window right click ... Read more
NullReferenceException is thrown when undoing newly duplicated Action Maps
Reproduction steps:1. Open the attached “inputsystemnull.zip” project2. Double click on the “NewActionMap.inputactions” asset from t... Read more
All about bugs
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