Search Issue Tracker
Fixed
Fixed in 2.0.12
Votes
0
Found in [Package]
2.0.12
Issue ID
VS-66
Regression
No
Visual Studio closes all scripts when deleting a script in the Unity Editor
Reproduction steps:
1. Create a new project
2. In the Project window create a new C# script and open it in Visual Studio
3. Navigate back to the Unity Editor
4. Create and open a new C# script
5. Open the first script again
6. Delete the second script from the Project window
Expected result: The first script is still open in Visual Studio
Actual result: There are no open scripts in Visual Studio
Reproducible with: 2.0.15 (2019.4.39f1, 2020.3.35f1, 2021.3.4f1, 2022.1.4f1, 2022.2.0a16)
Reproduced on: Windows 10 Pro
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2.0.12):
This issue is fixed in Microsoft Visual Studio 17.6.4