Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.2.0b5
Issue ID
UUM-2791
Regression
No
[HDRP] Issues with selected objects in Baked Lightmap shading mode
Selected static object is being transformed incorrectly in Baked Lightmap shading mode
Steps to reproduce:
1. Open default HDRP template
2. Select a prefab or any other static 3D Object on the screen
3. Enable Baked Lightmap shading mode
4. Move the editor camera
5. Observe selected object not being transformed correctly
Platform: Tested on both Windows 10 and OSX.
Packages tested: 6.5.2, 6.8.0, 7.1.7, 10.1
Notes: Does not occur in standard and LW pipelines.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
- Particle System Curve presets can't be scrolled and some of them can't be selected if window is too narrow to fit them all
Resolution Note:
There are no fixes planned for this Bug