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IMGUI does not display tooltips when GUIContent has matching named text...
How to reproduce:1. Open the ‘TooltipRepro.zip' project2. In the toolbar open ‘TEST/My Custom Editor’3. Dock the window4. Resize the... Read more
[UI Elements] NullReferenceException occurs when changing Windows UI sca...
If you have the editor open and change the scaling of the display the editor is on, a NullReferenceException will occur: NullReferen... Read more
Compiling a script with RequireComponent does not add that component to ...
How to reproduce: 1. Open any (new) project2. Create a new script and attach it to any GameObject3. Add [RequireComponent(typeof(Nav... Read more
[Android] [URP] [Addressables] Shader material not loaded in Android pla...
Reproduction steps:1. Open the attached project "TestChangementMatAdressable.zip"2. Go to Build Settings and change the Platform to ... Read more
Debug.Log applies formatting for date and time in the DateTime struct wh...
Reproduction steps: Open attached “Debug.Log” project Open “Sample Scene” scene Enter the Play mode Expected result: Two dates in th... Read more
Constructor is always loading GoogleAndroidProviderSettings when Domain ...
Reproduction steps:1. Open a large project with the Adaptive Performance package2. Trigger a Domain Reload3. Observe the Domain Relo... Read more
[Block] Gradients with high intensity sampled with a per-particle attrib...
Gradients with a high intensity (i.e. 10) flicker. Repro steps:1. Import the attached vfx.2. Activate color, observe expected behavi... Read more
[Asset Management] 'Compress Assets On Import' Performance regression wh...
Steps to reproduce - - Ensure "Compress assets on import" is disabled. - Switch platform between Android & iOS in Unity 5.5.1 - ... Read more
EditorAssetGarbageCollectManager Memory Threshold Overflows due to (int)...
Reproduction steps:1. Create a Project with a large number of Nested Assets2. Set the CONTENT_BUILD_INTERFACE_MEMORY_PRESSURE_COLLEC... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist