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0
votes
Won't Fix

IMGUI does not display tooltips when GUIContent has matching named text...

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Nov 11, 2025

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Version/s: 6000.0.62f1, 6000.2.12f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a1

How to reproduce:1. Open the ‘TooltipRepro.zip' project2. In the toolbar open ‘TEST/My Custom Editor’3. Dock the window4. Resize the... Read more

0
votes
Duplicate

[UI Elements] NullReferenceException occurs when changing Windows UI sca...

UI Toolkit

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Sep 18, 2019

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Version/s: 2019.3.0b4, 2020.1.0a3, 2020.1.0a4

If you have the editor open and change the scaling of the display the editor is on, a NullReferenceException will occur: NullReferen... Read more

0
votes
Won't Fix

Compiling a script with RequireComponent does not add that component to ...

Scripting

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Jan 29, 2018

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Version/s: 2018.1.0b5

How to reproduce: 1. Open any (new) project2. Create a new script and attach it to any GameObject3. Add [RequireComponent(typeof(Nav... Read more

0
votes
By Design
1
votes
Not Reproducible

[Android] [URP] [Addressables] Shader material not loaded in Android pla...

Package: Scriptable Render Pipeline Universal

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Jan 10, 2022

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Version/s: 14.0.0

Reproduction steps:1. Open the attached project "TestChangementMatAdressable.zip"2. Go to Build Settings and change the Platform to ... Read more

0
votes
By Design

Debug.Log applies formatting for date and time in the DateTime struct wh...

Scripting

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Oct 07, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b10, 2023.1.0a13

Reproduction steps: Open attached “Debug.Log” project Open “Sample Scene” scene Enter the Play mode Expected result: Two dates in th... Read more

1
votes
Fixed

Constructor is always loading GoogleAndroidProviderSettings when Domain ...

Package: Adaptive Performance

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May 19, 2025

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Version/s: 5.1.1

Reproduction steps:1. Open a large project with the Adaptive Performance package2. Trigger a Domain Reload3. Observe the Domain Relo... Read more

0
votes
Not Reproducible

[Block] Gradients with high intensity sampled with a per-particle attrib...

Package: Visual Effect Graph

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May 30, 2019

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Version/s: 7.0

Gradients with a high intensity (i.e. 10) flicker. Repro steps:1. Import the attached vfx.2. Activate color, observe expected behavi... Read more

0
votes
Won't Fix

[Asset Management] 'Compress Assets On Import' Performance regression wh...

Asset and Scene Management

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Mar 17, 2017

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Version/s: 5.5.1f1

Steps to reproduce - - Ensure "Compress assets on import" is disabled. - Switch platform between Android & iOS in Unity 5.5.1 - ... Read more

0
votes
Fixed

EditorAssetGarbageCollectManager Memory Threshold Overflows due to (int)...

Build Pipeline

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Mar 01, 2021

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Version/s: 2020.3, 2021.1, 2021.2

Reproduction steps:1. Create a Project with a large number of Nested Assets2. Set the CONTENT_BUILD_INTERFACE_MEMORY_PRESSURE_COLLEC... Read more

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