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Shader MatrixArray assigns an Identity Matrix only to the first element ...
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/DEV_MeshManipulationTest.unity” Scene # Observe the ... Read more
Editor scripts with EditorGUI.EnumPopup() make multiple-gameObject-selec...
To reproduce: 1. Open attached project 2. Look in the project and see that test1 has Letter A and test2 has Letter B. 3. Multi-selec... Read more
Animating a value on a Prefab instance generates Prefab overrides
How to reproduce: 1. Open the attached project (case_1279845-PrefabAnimationOverrrides) 2. Open SampleScene 3. Select Cube in the Sc... Read more
[Memory Profiler] Snapshots labels do not match in different window plac...
How to reproduce: 1. Create a new Unity project 2. Install the Memory Profiler package 3. Open Memory Profiler window 4. Capture a m... Read more
[HUB] Android tools are not expanded by default in the "Add Modules" window
How to reproduce: 1. Open HUB 2. Install any version 3. Expand the menu and select "Add Modules" Expected Behavior: The essential A... Read more
UI components reference isn't restored after Redo
Steps to reproduce: 1. Open attached project ("ReferenceBug") 2. Open "TestWindow.cs" and notice that components to Game Object are... Read more
[Android][ShaderGraph] Shader is not rendered on Android when it has nor...
Steps to reproduce: 1. Open the attached project "Case_1322517.zip" 2. Build it for Android 3. Launch the app Expected results: A p... Read more
[iOS] Build fails when running UnityLinker
Reproduction steps: 1. Download and open the attached "COMETBALL.zip" project 2. Build the project for iOS 3. Observe the Console wi... Read more
Crash in GameObject::SendMessageAny while entering the playmode second t...
How to reproduce: 1. Open the attached "ReproCrash" and "Level TEMPLATE" scene 2. Enter playmode and wait for about 3 seconds 3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
- "Material '...' has _TexelSize / _ST texture properties which are not supported by 2D SRP Batcher...” warning is logged when the Shader is SRB Batcher compatible
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'