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Composite binding do not reset when bound to Gamepad stick instead of ke...
How to reproduce: 1. Open the attached project "WebGLControllerBug.zip" 2. Open File>Build Settings... 3. Switch Platform to WebG... Read more
[Metal] Specific water and fog effects are rendered incorrectly on Radeo...
To reproduce: 1. Open repro project(link in edit) 2. Open 'DemoSceneWater' scene 3. Play scene 4. In game view enable 'Snow' and set... Read more
Baked lightmaps have lighter/brighter spots
How to reproduce: 1. Open user attached project 2. Clear lighting data 3. Bake lighting 4. Inspect game view Reproduced on: 5.5.0f1... Read more
Application.isFocused is true when starting the build application and wh...
How to reproduce: 1. Open attached project "ApplicationFocusTest.zip" 2. Build the 'ApplicationFocusTest' application by going to F... Read more
[Android] Apps can be tapjacked
Android security issue: All views (e.g. GLSurfaceView) in the UnityPlayerActivity should have .setFilterTouchesWhenObscured(true) s... Read more
Unity does not render UI images into RenderTextures
How to reproduce: 1. Open attached project 2. Open scene bug_example.unity 3. Play the scene - A checkmark should show up on scree... Read more
Multithreaded builds sometimes don't print the stack trace when using IL...
Reproduction steps: 1. Open the attached project “PlayerLogBugUnity_1316147.zip“ 2. Build And Run the project using IL2CPP Scripti... Read more
Unified settings window doesn't have a button to check out settings files
Steps to reproduce: 1. Set up perforce 2. Create new project in workspace and submit it to server 3. Open Settings window 4. Open T... Read more
[UWP][LWRP][IL2CPP][.NET 4.x] UWP build crashes on GetManagerFromContext...
How to reproduce: 1. Create a new Unity project using "Lightweight RP" template 2. Open Build Settings window and switch platform to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file