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Variables values differ between Editor and Player
How to reproduce: 1. Open attached Unity project "prototype-multi-plane" 2. Press File --> Build and Run 3. Open "GameManager.cs" sc... Read more
Particles with Standard surface shader change opacity when observing it ...
To reproduce: 1. Open any project 2. Create particle system with Standard Surface shader or any particle shaders (except Unlit) for ... Read more
Flickering black pixels in the Game View when Volumetric Clouds with Loc...
Reproduction steps: # Open the attached project # Open the “/Assets/OutdoorsScene.unity” Scene # Enter the Play Mode # Observe... Read more
Text in the locale text field in the Localization Table window is not fu...
How to reproduce: 1. Open the attached “tables.zip” project 2. Open “Localization Tables” window (Menu > Window > Asset Management... Read more
[Docs] MonoBehaviour Import Settings and imported MonoBehaviour referenc...
How to reproduce: 1. Create a new MonoBehaviour script and select it in the Project Window 2. In the Inspector Window press the blue... Read more
Rendering particles in Command Buffer spams errors
Steps to reproduce: 1) Download and open attached project "repro_848314.zip" 2) Open scene "DensityParticles" 3) Either play it or s... Read more
Shortcuts: Saved profiles are not grouped alphabetically
Steps to reproduce: # Create new project # Go to the menu "Unity" -> "Shortcuts" # Verify, that the "Shortcuts" window opens ... Read more
[Graphics] DrawMesh crashes editor if material is not valid or null
Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip) 2. Open scene: main 3. Press play. C... Read more
“Unsupported type LocalizedString” error appears when modifying a Locali...
How to reproduce: 1. Open the user’s attached “repro.zip” project 2. In the Hierarchy, select “BrainControl” GameObject 3. In the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API