Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2020.3.24f1
2021.2
2022.1
Issue ID
1385751
Regression
No
[iOS] Build fails when running UnityLinker
Reproduction steps:
1. Download and open the attached "COMETBALL.zip" project
2. Build the project for iOS
3. Observe the Console window
Expected result: Build succeeds, no errors appear in the Console
Actual result: Build fails, "Exception: Failed running" error appears in the Console
Reproducible with: 2019.4.33f1, 2020.3.24f1, 2021.2.6f1, 2022.1.0b2
Comments (2)
-
kylebjaynes
Dec 15, 2021 21:14
Hi this is my big report- anything I can do to work around or fix this issue?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (2022.2.X):
This project contained a managed assembly with a file name different from its assembly name. Unity requires that all managed assemblies have the same assembly name as their file name.