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[tvOS] After setting allowExitToHome to True and back to False the app s...
How to reproduce: 1. Build the "tvOSExitBug.zip" project for tvOS 2. Connect gamepad controller to the Apple TV 3. Run the app on Ap... Read more
UI components reference isn't restored after Redo
Steps to reproduce: 1. Open attached project ("ReferenceBug") 2. Open "TestWindow.cs" and notice that components to Game Object are... Read more
[Editor] List for GameObject 3D object, Light and UI are empty on the ri...
List for GameObject 3D object, Light and UI are empty on the right-click scene menu Steps to Repro: 1. Create a new Project 2. Righ... Read more
[Linux] Caps lock key remapped to Backspace does not delete characters
To reproduce: 1) Open Terminal 2) In Terminal, execute 'setxkbmap us -variant colemak' (just switching to Colemak input through sett... Read more
[Android] Changing screen orientation stretches view after using SetReso...
Steps to reproduce: 1) Download attached project 'ScreenReslutionOrientationBug.zip' and open in Unity 2) Build and Run 'Main' scen... Read more
[HDRP] Sprite Mask shading mode in the Scene View shows up as missing sh...
Steps to reproduce: 1. Open any HDRP project 2. Create a Lit Shader Graph 3. Create a new material 4. Assign the shader from ste... Read more
[GLCore][GLLegacy][OSX] Color picker produces artifacts
Info: Color picker selecting results in artifcats. It is regression fomr b10, used to work in b9. I checked changsets between them, ... Read more
Popup windows do not close when clicking outside of their window if they...
How to reproduce: 1. Open the attached project "PopupWindowsOpenedFromModalWindowsBug.zip" 2. Open Bug Report>Open Modal Window 3... Read more
Rightclick > Setup leads to outdated URL
-e: see title, should lead to the current http://unity3d.com/webplayer/setup/ -repro: --open http://unity3d.com/webplayer/setup/ --... Read more
Automatically checks out materials using Perforce
When you enter play mode with selecting multiple materials in the editor, some materials are automatically modified to 'check out' e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
- "Material '...' has _TexelSize / _ST texture properties which are not supported by 2D SRP Batcher...” warning is logged when the Shader is SRB Batcher compatible
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'