Search Issue Tracker
Unable to read data from the transport connection when trying to connect...
Steps to reproduced: 1. Download and open the attached project 2. Enter Playmode 3. Observe error Expected result: normal connectio... Read more
[UI] GI progress bar is frozen until it's hovered on when auto-baking or...
Steps to repro: 1. Create new project on Windows and open "SampleScene" scene; 2. In the Lighting window (Window>Rendering>Lighting)... Read more
Assets reference GUIDs are not updated in the file when changing the ref...
Reproduction steps: 1. Open the attached project “AssetReferanceBug” 2. Find the “Assets/Prefabs/checker_red_texture” texture, ope... Read more
[Performance][SkinnedMesh] (Rendering.UpdateDirtyRenderers) Skinned mesh...
After few tests I found out the more skinned mesh renderers you have the more method Rendering.UpdateDirtyRenderers cost your cpu po... Read more
Prefab Importing gets stuck on project opening when Parallel Importing i...
To reproduce: 1. Open the attached project (make sure that the library folder is deleted) 2. Wait for the Import process to finish... Read more
[macOS] Unexpected Color data is stored when using "#pragma only_rendere...
How to reproduce: 1. Open the attached project's "case_1288056-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Pr... Read more
Opening a pre-unity 5.5 project using Deferred rendering with unity 5.5b...
editor/graphics-settings fd1b6bd03a84 de0132b0832f Read more
TMP Importer and Settings windows are not movable when Settings are focu...
How to reproduce: 1. Create new project 2. Make sure you don't have TextMesh Pro installed 3. Go to the Edit -> Settings -> TextMes... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File > ... Read more
[IL2CPP] .NET plugin runs slower on IL2CPP backend compaired to .NET bac...
Steps to reproduce: 1. Download attached project 2. Build project for UWP with .NET backend 3. Launch player and wait until calculat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file