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[UI Toolkit] Event is triggered on the wrong element after calling StopP...
How to reproduce: 1. Open the attached '1283061.zip' project 2. Open 'SampleScene' and enter the Play mode 3. In the Game view selec... Read more
Upgrading from 2021.2 to 2022.1 (using AssetDatabase.ForceReserializeAss...
Steps to reproduce: 1. Open the attached reproduction project 2. Select the Repro/Reserialize Assets menu option Read more
Console errors are thrown when using System.IO.Compression in the Editor...
Reproduction steps: 1. Download and open the attached "SystemCompression" project 2. In the Project window, move the "Test" script f... Read more
Frame debugger does not highlight UI GameObjects in hierarchy
Selecting UI element "image" in frame debugger does not highlight it. Steps to reproduce: 1. Open attached project 2. In frame debu... Read more
Sprite Editor has a thicker separator between buttons when "Sprite Edito...
How to reproduce: 1. Create a new 2D Unity Project 2. In the Project window, create a Sprite Asset (right-click -> Create -> 2D ->... Read more
Can't edit Polygon Collider 2D when more than one are added to a single ...
How to reproduce: 1. Create a new project 2. Create a new empty GameObject 3. Add two Polygon Collider 2D to the created empty GameO... Read more
[InputField] ArgumentOutOfRangeException is thrown when inputting text i...
To reproduce: 1. Open attached project 2. Open EmailInputFieldBug scene 3. Press play 4. Enter character into email input field un... Read more
~5-7 ms Physics.Processing spikes periodically appear in a relatively em...
Repro steps: 1. Open attached project 2. Create a Physics Material and set Bounciness to 1 3. Attach the material to the plane and s... Read more
Camera.stereoActiveEye returns default eye (left) if called through OnPr...
Reproduction steps: 1. Open the attached project 2. Enable VR support if it is not. 3. Open "Scene" scene 4. Enter Playmode Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Decal's fade occurs inconsistently when Scene and Game views are both open
- Not all Post-processing Overrides are visible when Camera Stack is applied
- Framebuffer blends material instead of rendering opaque when using Built-in Render Pipeline
- Visual Effect Control Track continues looping when Wrap Mode is set to Hold
- Multiple Editor Windows get closed when moving Game View to another docked Window