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Votes

0

Found in

2022.3.58f1

Issue ID

UUM-99455

Regression

Yes

Not all Post-processing Overrides are visible when Camera Stack is applied

-

How to reproduce:
1. Open the attached “IN-95531_URP test“ project
2. Open the “New Scene“ and enter Game View
3. Select the “Second Camera“ GameObject in the Hierarchy window
4. Disable it then enable it in the Inspector window
5. Observe the results

Expected result: Post-processing Overrides, which are applied on the Volume component on the “GameObject“ GameObject, are visible in Game View
Actual result: When disabling “Second Camera“ not all Post-processing Overrides are visible in Game View

Reproducible with: 2022.3.55f1, 2022.3.58f
Not reproducible with: 2022.3.54f1, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5

Reproducible on: MacOS 15.3 (M4), Windows 10 (by user)
Not reproducible on: No other environments tested

Notes:
- Reproducible in Player
- “Depth Of Field“ and “Panini Projection“ Post-processing Overrides remain visible after disabling “Second Camera“

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