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Votes

0

Found in

2022.3.59f1

6000.0.40f1

6000.1.0b8

6000.2.0a5

Issue ID

UUM-99460

Regression

No

Decal's fade occurs inconsistently when Scene and Game views are both open

-

Steps to reproduce:
1. Open the attached "IN-95183" project
2. Open the "OutdoorsScene"
3. Select "Decal" GameObject from Hierarchy
4. Rotate the GameObject around the X-axis
5. Observe the Game view and the Scene view
6. Close the Scene view
7. Observe the Game view

Expected result: The decal's fade effect behaves consistently regardless of whether the Scene view is open
Actual result: The decal's fade effect behavior is inconsistent and depends on which views are open

Reproducible in: 2022.3.59f1, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Notes:

- When the Scene view is closed, you can see that the decal starts fading before it is stretched too far
- When both views are opened, the decal starts flickering based on which view is active
- The decal fade effect works as expected when you have 1 view open (either Scene view or Game view)

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