Search Issue Tracker
Draw buffer does not clear when moving a 3D object in the scene making b...
Steps to reproduce: 1. Create a new project with 2021.1.0a1 2. Create any 3D object in the Scene 3. Move the 3D object in the Scene ... Read more
[Backport] [UI Toolkit][IL2CPP] UI is not visible when in built Player a...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Make a WebGL build or a windows IL2CPP build 3. Host... Read more
Sprite reference is missing when loading Scene from AssetBundle
How to reproduce: 1. Open the attached project 2. Open scene TestAB 3. In the Hierarchy window, select the GameObject "Canvas" 4. En... Read more
Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a s...
Reproduction steps: 1. Open the attached project "CrashRepro" 2. If it does not crash, move around the scene for a few seconds ... Read more
The "Properties..." option is exposed to users when right clicking an em...
*Steps to reproduce:* # Create or open any Project # Either in Project Settings or in a Game Objects Components in the Inspector... Read more
Animation Clips don't play in separate layers
Video: http://screencast.com/t/J7l6m94Rv8 To reproduce: 1. Open attached project 2. Enter play mode Expected result: As the Bear's m... Read more
[UI] Tooltips are missing for properties of the Event System
Tooltips are missing for properties of the Event System Steps to Repro: 1. Create a new Project 2. Create Hierarchy > right-click ... Read more
Editor produces a deadlock when instantiating a prefab with missing scri...
How to reproduce: 1. Open user-submitted project (ResourceLoadDeadLock.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Click the ... Read more
[Android][PowerVR] GLSL "unexpected struct parameter" errors when using ...
Reproduction steps: 1. Open "GpuInstanceTest.zip" project 2. Build & Run for Android Result: "unexpected struct parameter" errors ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Particles render black when using Baked GI in URP Unlit Shader Graph
- Crash on Unity::Joint::SetJointLocalActorFrames when changing connectedBody on a ConfigurableJoint
- WebGL player crashes on RuntimeError when using the Disk LTO code optimization
- All Animators previous animations are activated while transitioning when a second split-off transition overrides the first split-off transition
- Warning that external text editor path does not exist when manually selecting specific code editors such as VSCodium or TextEditor