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[Editor]Resizing the editor while multiple columns are set will cause re...
Dragging the resizable windows in the Editor will cause flickering corruption on some windows. This can be noticed with white/black ... Read more
"UnityEngine.dll" doesn't automatically reference its individual DLLs pr...
Reproduction steps: 1. Create a New Project and download "1205367.zip" 2. Copy the "ScriptAssemblies" folder from the projects "Libr... Read more
[2D Sprite] Preview of deleted texture is still visible in Sprite Editor...
Preview of deleted texture is still visible in Sprite Editor Window in Secondary Textures list Steps to reproduce: 1. Open attache... Read more
4K lightmaps broken unless you clear the GI Cache before every bake
4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on. This issue makes it impossible to work w... Read more
[Probuilder] NullReferenceException is thrown on selecting "Gen Shadow O...
While creating new ProBuilder mesh child with inverted normals on selecting "Gen Shadow Obj" tool from ProBuilder window, NullRefere... Read more
2018.4.15f1 version suggests 2018.4.14f1 as a new version
Steps to repro: 1. Open Unity in 2018.4.15f1 version 2. Check for updates Expected result: Update Window shoes that user is on a ne... Read more
[ADB v2] Corrupted assets are cached and causes cache poisoning
How to reproduce: 1. Build & Run Unity Editor from the source code 2. Make sure the ADBv2 Cache Server is running (Connection has to... Read more
Sprites bound to Sprite Atlases that are not included in build show up a...
How to reproduce: 1. Open the BaseScene scene in attached "1209756.zip" project 2. Select the "Loader" GameObject in the Hierarchy w... Read more
[Shuriken] Particle Sort Mode by Distance does not take Depth into accou...
Reproduction steps: 1. Open project in "case_1207573-Bug_Test.zip" 2. Open "Scene.unity" 3. Notice that Particle System uses Sort Mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project