Search Issue Tracker
Fixed in 1.0.0
Votes
0
Found in [Package]
1.0.0
Issue ID
1211176
Regression
Yes
[2D Sprite] Preview of deleted texture is still visible in Sprite Editor Window in Secondary Textures list
Preview of deleted texture is still visible in Sprite Editor Window in Secondary Textures list
Steps to reproduce:
1. Open attached Project
2. Select Project > Assets > Graffiti01 texture > Inspector > Sprite Editor
3. Select Sprite Editor > Secondary Texture
4. Select Secondary Textures > "+" > Name DropDown > _MaskTex, Texture > Graffiti02
5. Select Secondary Textures > "+" > Name DropDown > _NormalMap, Texture > Graffiti03
6. Select _MaskTex and click on "-"
Expected Result:
Selected texture is deleted and preview is updated with _NormalMap texture
Actual Result:
Deleted texture still remains
Reproducible on: 2020.1.0a19, 2020.1.0a15
Not reproducible on: 2020.1.0a14, 2019.3.0f6, 2019.2.12f1
Note: Secondary Texture option is not available before 2019.2
Environment: Windows 10 and Mac 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Add comment