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Unable to unfold EditorGUILayout.Foldout when clicking on foldout arrow
How to reproduce: 1. Open attached project "EditorBug.zip" and scene "SampleScene" 2. In Hierarchy window, select "TestScript" obje... Read more
[ColorPicker] Location dropdown doesn't remain in opened state while cre...
Location dropdown while creating a new library opens and closes immediately on selecting it due to which options from the dropdown a... Read more
High Cost Navigation Area is not avoided when finding path with Experime...
How to reproduce: 1. Open the attached project's Scene labeled "AreaClippingIssue" 2. Enter the Play Mode 3. Click the "Calculate&Dr... Read more
[IMGUI] IndexOutOfRangeException occurs when no object is selected in Hi...
When no object is selected in hierarchy and properties are viewed by right-clicking in the hierarchy cause Editor to throw IndexOutO... Read more
[GPU PLM] VRAM not released following a GPU PLM bake
Repro: 1.Download the attached repro project. Open using the Editor version above. 2. Ensure that we have enough texel density in L... Read more
[GI] Lightmap exposure slider has insufficient range for default directi...
Repro: 1. Create a new project using the HDRP Scene Template 2. Open the default Scene "sampleScene.unity" 3. Generate lighting fro... Read more
[Input System] Release Interaction gets triggered on Press when focus sh...
How to reproduce: 1. Open attached project "Case_1205720" and load SampleScene 2. Press Play 3. Click and release the left mouse but... Read more
Crash on wakeup_pipes_init when a proxified HTTP request is made in Buil...
How to reproduce: 1. Open the attached project ("WebTestProject.zip") 2. Build the project (File -> Build Settings... -> Build) 3. D... Read more
Shader error in 'MultiScaleVORender' when using PostProcessing and "3D W...
MultiscaleVO compute shaders fail to compile by default from "failed to open source file: '../StdLib.hlsl'" errors producing 'Divide... Read more
Crash in ProgressiveRuntimeManager::GetLightmappingGpuDevices after upgr...
Steps to repro: 1. Download the attached project and open it. Actual result: Editor crashes. Last calls from the stack trace: 0x00... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project