Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.2.2
Issue ID
1209756
Regression
Yes
Sprites bound to Sprite Atlases that are not included in build show up as white squares in the Editor
How to reproduce:
1. Open the BaseScene scene in attached "1209756.zip" project
2. Select the "Loader" GameObject in the Hierarchy window
3. Enter Play Mode
Expected result: the Sprites show up in the Game window
Actual result: the Sprites are white in the Play Mode
Reproducible with: Addressables 1.2.2 (2018.3.0a3, 2018.4.0f1, 2018.4.15f1, 2019.2.18f1, 2019.3.0f5, 2020.1.0a19), Addressables 1.5.0 (2018.3.0a3, 2018.4.0f1, 2018.4.15f1, 2019.2.18f1, 2019.3.0f5, 2020.1.0a19)
Not reproducible with: Addressables 1.1.10 (2018.4.0f1)
Could not test with: 2017.4.35f (Addressables package was not introduced), 2018.3.0a1, 2018.3.0a2 (could not enter play mode due to scriptable build pipeline errors after installing the Addressables package)
Note: Inspector window (with the selected "Loader" GameObject) has to be opened before entering Play Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Resolution Note:
This is by design. This mode won't show things not included in the build.