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'Internal error communicating with the shader compiler process' error is...
How to reproduce: 1. Open the attached 'InternalErrorCommunicatingWithShaderCompiler.zip' 2. Select 'InternalErrorCommunicatingWithS... Read more
Crash while rendering terrain in VR
When a project has VR enabled, either with a real HMD or the Mock MHD, attempting to render terrain will result in a crash due to an... Read more
TestRunnerWindow result text is displayed in non-monospace font resultin...
Steps to reproduce: 1. Open User-supplied project 2. Run EditMode tests 3. Select the test "NewTestScriptWithEnumeratorPasses" in th... Read more
[GPU PLM] Excessive memory usage and crash when having many Light Probe ...
How to reproduce: 1. Open the attached 'GPU_PLM_PROBE_ERROR.zip' project 2. Open 'ErrorScene' Scene 3. Notice that Progressive GPU L... Read more
Shadows appear segmented in the Game View when using "Link FOV to Physic...
At specific angles in the Game View, shadows appear segmented when using a 'physical' camera setup. Steps to reproduce: 1. Open the... Read more
Unity update dialog suggests an older version
Sometimes, when starting the editor, a dialog will popup to recommend to update your version. However, in some cases, it will be rec... Read more
[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...
Repro: 1) Create new URP (or HDRP) project. 2) Add terrain. 3) Bake (you can reduce resolution for faster bake times). 4) When bake ... Read more
[HDRP] Debug text displays in the "HD Render Pipeline Wizard" window und...
Some debug text appears over properties name under the "Configuration Checking" section in the "HD Render Pipeline Wizard" window, r... Read more
[ShaderGraph] Exception is thrown when copying node in a group from one ...
Steps to reproduce: 1. Download and open attached "f4-bugs" project 2. Select "GraphA" in the Project window 3. In the Inspector win... Read more
[Camera] Align View to Selected functionality is broken
Steps to reproduce: 1. Download and open the attached project 2. In the Hierarchy panel, select the Main Camera game object 3. Go t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project