Search Issue Tracker
Editor crashes silently when assertion is not met after calling EditorGU...
How to reproduce: 1. Open the user's attached project "case_1209597-EnumPopup.zip" 2. Click on the "Tools" > "EnumPopupTest" in the ... Read more
Double-clicking scene in Project Window opens the asset in Visual Studio
Steps to reproduce: - open attached repro project - double click a scene asset (In project tab) - observe it opens in external edito... Read more
Compute Shader compilation error is thrown when creating a new HDRP project
How to reproduce: 1. Create a new project with HDRP template 2. Open the Console window Expected result: No Console errors are thro... Read more
SRP Render is called when the SRP asset is null in the Graphic settings
We first look at the quality settings, and if it is null fall back to the graphics settings. This is intended behaviour and by design. Read more
ProBuilder - Cannot detach faces into a new submesh
ProBuilder - Cannot detach faces into a new submesh 1. What happened I can't detach faces into a new submesh. 2. How we can repro... Read more
OnPostprocessTexture isn't called when the asset matches a version that ...
OnPostprocessTexture isn't always called When a texture asset is modified, OnPostprocessAllAssets is always called when focussing t... Read more
[Shadergraph] Memory leak after repeatedly closing and opening complex s...
Reproduces with SRP 7.1.7 in 2019.3. Does not reproduce in 2019.2 (SRP 6.9.2). Reproduces in Version: 2020.1.0a18.2166 with SRP mast... Read more
[BuildReport] Model files causes the build "File Headers" size to be big...
How to reproduce: 1. Open the "HeadersRepro.zip" project 2. Build the project 3. Open the Editor.Log file and find build information... Read more
[Shadergraph] Closing tabs causes shadergraph windows docked to the same...
Problem reproduces in every version of the engine back to 2018. Problem reproduces in 2020.1 on SRP master (commit 8823d0532c) but w... Read more
Duplication of Prefabs has Regressed in trunk (position inside the Hiera...
Summary: Basically as you duplicate prefabs, they are inserted below the Main Camera instead of the expected location; which is belo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project