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0
votes
Fixed

[AssetImport] Importing FBX causes editor to run out of memory and crash

Asset Import

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Feb 08, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Create new project using Unity 5.12. Download attached FBX file and import it3. Notice error in console that ... Read more

0
votes
Won't Fix

Crash on Sfunctiontry:S_function_tlc_try_step when entering Play Mode

Mono

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Sep 09, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a10

Reproduction steps:1. Open the user’s attached project2. Drag the “Assets/Sfunctiontry.scs” script file onto “Cube” GameObject3. Ent... Read more

1
votes
By Design

[GI] light is cast evenly to all directions from the object that has emi...

Global Illumination

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Feb 25, 2016

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Version/s: 5.3.3f1

Reproduction steps:1. Open attached project.2. Open "textureEmissionToUniformExtreme" scene.3. Go to "Window > Lighting > Scen... Read more

0
votes
Won't Fix

[iOS] [Google VR] GRSDK v1.60 for iOS displays view incorrectly if is st...

Mobile

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Jun 13, 2017

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Version/s: 5.6.1p2

Reproduction Steps:1. Open User's project2. Build for iOS3. Update GVR pods to 1.60 with CocoaPods4. Build to iPhone5. Click on Enab... Read more

1
votes
Duplicate

[macOS] EditorLoop spikes when VSync is enabled

Metal

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Nov 19, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.3f1, 2022.1

Reproduction steps:1. Download the attached "MacOSPerfTest.zip" project2. Open the profiler window3. Enable VSync in the Game view4.... Read more

0
votes
Fixed

The value of a variable is changed after taking a Memory Profiler snapshot

Profiling

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Dec 10, 2021

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Version/s: 2019.4, 2020.3, 2020.3.24f1

Steps to reproduce:1. Open the user attached project "fep.zip"2. Open the "TestStackerCrane" Scene in the Assets folder3. Enter "Sta... Read more

0
votes
Won't Fix

Visualization baked albedo is broken for rescaled terrains

Progressive Lightmapper

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Aug 30, 2019

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Version/s: 2019.3, 2020.1

If you draw a pattern on a terrain surface and then resize the terrain (using terrain settings), the pattern may be stretched differ... Read more

0
votes
Won't Fix

[x86] Custom function with float return Type returns NaN values in Build...

Windows

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Sep 23, 2020

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Version/s: 2018.4, 2019.4, 2019.4.5f1, 2020.1, 2020.2

Important - the issue is only reproducible when Windows x86 release architecture is selected How to reproduce:1. Open the attached p... Read more

0
votes
Fixed

Game view Z/stencil buffer not present in maximized game view

Scene/Game View

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Feb 26, 2015

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Version/s: 5.1.0a1

Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from th... Read more

0
votes
Fixed

Error thrown when disabling rigidbody with a custom inertia tensor and c...

Physics

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Jan 11, 2022

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Version/s: 2020.3.25f1

To reproduce:- Open Assets/Scenes/SampleScene.unity- Enter play mode- Select the "Cube" gameobject and set it to inactive- Observe t... Read more

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