Search Issue Tracker
By Design
Votes
1
Found in
5.3.3f1
Issue ID
774172
Regression
No
[GI] light is cast evenly to all directions from the object that has emissive material
Reproduction steps:
1. Open attached project.
2. Open "textureEmissionToUniformExtreme" scene.
3. Go to "Window > Lighting > Scene" and click "Build".
4. Notice that light is cast evenly to all directions(Picture attached).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings
Add comment