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[SG] Incorrect texture slice on Vulkan/Metal
Repro steps: 1. Import the attached package and open the repro scene 2. Observe all particles display the number 4 (DX11, DX12). 3. ... Read more
Search last column Title can be dragged further than the window width wh...
How to reproduce: 1. Open any project 2. Open Search 3. Set the window to Table View 4. Observe and manipulate empty column A... Read more
Stencil buffer empty if MSAA disabled
Steps to reproduce: 1) Open the project attached by user in Unity. 2) Open scene 'main.unity'. 3) Enter play mode. - Notice the sph... Read more
A specific animation character moves both directions vertically, instead...
To reproduce: 1. Open project 2. Play 'mainScene' Expected: 'Rabbit will be jumping from the hat' (expected and actual result gifs ... Read more
Canvas is presented in reverse to its Sort Order when Instantiating a Ga...
Steps to reproduce: 1. Open the attached project "Case_1154659" 2. Navigate to Project -> Assets -> Scenes and open "RuntimeScene" 3... Read more
[Sticky Notes] Can't cut-paste sticky notes on their own.
Repro steps: 1. Create a sticky note and select it. 2. Press Ctrl + X to cut it 3. Observe that the note is not cut Expected outcom... Read more
Crash on UnityEngine.Mesh.SetSubMesh_Injected when setting a Submesh of ...
How to reproduce: 1. Open attached Project "Case_1232580" and load "SampleScene" 2. Press Play Reproducible with: 2019.3.8f1, 2020.... Read more
com.unity.template.vr documentation page redirects to the latest VR temp...
Steps to reproduce: 1. Create a new project with VR Template 2. In the Editor, open the Virtual Reality Template window and click ... Read more
Animation window does not refresh when animation is drag-and-dropped on ...
Create an objet. Select it in hierarchy. Open animation window. Drop an animation on the object -> no refresh Deselecting and resele... Read more
[HDRP] Render Texture is not drawn in the Standalone Build
How to reproduce: 1. Open the attached project named "Case_1285290" 2. Open the SampleScene 3. Observe the render texture in the bot... Read more
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