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Dropdown UI element throws an exception and doesn't work when 'Reload Sc...
How to reproduce:1. Open the attached '1230482.zip' project2. Make sure that 'Enter Play Mode Options (Experimental)' is turned on a... Read more
[URP] Incorrect colors in Scene when using Subtractive and Multiply Blen...
Reproduction steps:1. Create a new URP Template project and enter a new Scene2. Switch Scene view to 2D3. Create a 2D Renderer and a... Read more
[iOS] Audio will be played from earspeaker if Microphone.Start() is used
1. Open attached project(zip in edit)2. Build to iOS device3. AudioSource.Play() and Microphone.Start() will be launched on beginnin... Read more
Shader Graph links become invisible when importing the UI Toolkit package
How to reproduce:1. Open attached "ShaderGraph_Links" project2. Open "New Shader Graph" in the Project window3. Click "Open Shader E... Read more
The gap between shadow and the GameObject when zooming in
Reproduction steps:1. Open the attached ‘My project' project2. Open the ‘SampleScene’3. Zoom in, and observe the shadow of the ‘Cube... Read more
TapInteraction is triggered twice when using HoldInteraction
How to reproduce:1. Open the user's attached "InputSystemDemo" project2. Open the "Interactions Issue Scene" scene3. Enter Play mode... Read more
Streaming Texture is not working when there are only instantiated entity...
How to reproduce:1. Open attached project "textureStreaming.zip" and scene "SceneFailing"2. Enter Play mode3. In Game view, press sp... Read more
HDRP foldout is indented in the Graph Inspector while URP/Built-in is not
How to reproduce:1. Open the user's attached "ShaderGraph.zip" project2. Open the "New Shader Graph" Shader Graph3. Observe the Grap... Read more
[Linux] Project Settings window cannot go over Build Settings window
How to reproduce:1. Create or open any project2. Open Build Settings and Project Settings windows3. Make sure that both windows are ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
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