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[PLM] error mentioning the GPU driver is printed on fallback due to < mi...
To reproduce this, you will need a GPU that has <4GB of RAM (mine is an NVidia 1060) Repro steps: - download this project - try to ... Read more
Memory usage increases when entering Play Mode with the Package Manager ...
Steps to reproduce: 1. Open the attached project “ScopedRegistryTest.zip“ 2. Enter Play Mode 3. Open Window > Analysis > Memory P... Read more
[Playables] Most recent Animation Event is not triggered again when rese...
How to reproduce: 1. Open attached project "Unreliable_Animation_Events_at_Start_with_Playables.zip" and SampleScene scene 2. Enter... Read more
The movement speed of an Animation is inconsistent for a single frame wh...
How to reproduce: 1. Open the user's attached "Anim" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode 4. Inspect the c... Read more
"ArgumentNullException: Value cannot be null" exception is being thrown ...
To reproduce: 1. Open the project “SGRefactor” 2. Open the Assets → ShaderGraph → UntilGraph 3. Try to modify the Graph somehow Exp... Read more
Visual studio fails to resolve assembly with Photon Voice when Editor bu...
Steps to reproduce: 1. Open "RemoteUserUnity" project 2. Open "game" scene 3. Go to build settings 4. WSA universal 10 solution with... Read more
[Profile Analyzer] Compare - Loading data over the top of existing data ...
Reproduction steps: 1. Open attached project "ProfiAnalyze2020.2.zip" 2. In Profile Analyzer window, go to the Compare tab then load... Read more
Color.gray is (0.502,0.502,0.502) instead of (0.5,0.5,0.5) when TextureF...
How to reproduce: 1. Open the attached project "Color.zip" 2. Open Assets/Scenes/SampleScene 3. Enter Play Mode and press Space Exp... Read more
|| operator is not supported for define constraints in 2018.4 LTS
Reproduction steps: 1. Open the project in "PluginTesterProject2018.zip" 2. In the Project window select Assets/Plugins/Plugin Test ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project