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Shader Warning in 'TraceVirtualOffset' is being thrown after creating a ...
How to reproduce: 1. Create a new 2D (URP) Project 2. Observe the Console Expected result: No Errors or Warnings are being thro... Read more
[EventTrigger] EventTrigger does not trigger the events on WebGL builds
Steps to reproduce: 1. Open the attached project(ProjetoTeste.rar) 2. Open the principal.unity scene 3. Go to Build Settings, switch... Read more
Undoing changes in the prefab with missing script references breaks pref...
To reproduce: 1. Open the project, attached by tester 2. Select tree_sml_2 object in the hierarchy 3. Move said object in the scene... Read more
[HDRP] Artifacts appear when Motion Vectors Per Object Motion is used
How to reproduce: 1. Open attached project 2. Enter the Play Mode 3. Use on screen buttons to move the Prefab 4. See the flickering ... Read more
AsyncGPUReadback.Request never releases unused allocated memory
Steps to reproduce: 1. Open the attached project (case_1234193.zip) 2. Open Task Manager (Ctrl+Shift+Esc on Windows) or Activity Mon... Read more
"Adaptive Performance" folder is placed in the "Packages" folder when in...
Reproduction steps: 1. Create a new project with any template 2. Open Package Manager (Window > Package Manager) 3. Install the A... Read more
Some types of assets are not loaded when using "AssetDatabase.LoadAllAss...
How to reproduce: 1. Open the user’s attached “Bug LoadAllAssetsAtPath PDF.zip” project 2. Open Menu > Test > Test 3. Observe the... Read more
Editor crashes in _PluginImporter::GenerateAssetData_ when dragging a ...
Reproduction steps: 1. Open the attached project 2. Drag and drop "Word" Prefab into Hierarchy -Crash Regression started: 5.3.0f4 ... Read more
UI Document Button is not focused when using "rootVisualElement.SetEnabl...
How to reproduce: 1. Open project "Bug Report Beta.zip" 2. Enter Play Mode 3. Focus on any button and press "Enter" then move with W... Read more
NetworkAnimator only syncs animations from server to clients not the oth...
Reproduction steps: 1. Open the attached project "Project Folder" 2. Open the scene "Main" 3. Build for windows (haven't tested othe... Read more
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