Search Issue Tracker
Fixed
Fixed in 1.19.0
Votes
2
Found in [Package]
1.17.0
Issue ID
BPSBP-90
Regression
No
[BuildPipeline] Script loses reference to ScriptableObject when loading Scene bundle built with ScriptableBuildPipeline
Steps to reproduce:
1. Download and open the project "Test.zip"
2. Add all the scenes in Assets/Scenes to Scenes In Build (File > Build Settings)
3. Open Assets/Scenes/TestScene.unity
4. Click on Build > SBP
5. Enter Play Mode
6. Once LoadedScene.unity is loaded, click on the Main Camera GameObject in "LoadedScene"
7. Notice the Inspector
Expected result: "Scriptable Obj Container" has a reference to "DirectRef" ScriptableObject
Actual result: "Scriptable Obj Container" does not have a reference to "DirectRef" ScriptableObject
Reproducible with: 2018.4.34f1, 2019.4.25f1, 2020.3.6f1, 2021.1.5f1, 2021.2.a015
Note:
"Scriptable Obj Container" does not lose reference to "DirectRef" ScriptableObject in the "Original" build (Build > Original)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Tile Palette name breaks window UI
- UI Builder Project Library foldouts do not open when pressed on the foldout name
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
Resolution Note:
Fixed in SBP 1.19.0
Resolution Note (fix version 1.19.0):
Resolved previous to port addition.