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Editor runs out of memory and crashes when building Addressables [Sprite...
How to reproduce:1. Open the attached project (5GB zip file, it takes ~4 hours to build the Library and load!)2. Go to Window > A... Read more
[BuildPipeline] Script loses reference to ScriptableObject when loading ...
Steps to reproduce:1. Download and open the project "Test.zip"2. Add all the scenes in Assets/Scenes to Scenes In Build (File > B... Read more
Addressable Scenes in groups that are packed separately lose their refer...
Reproduction steps:1. Open the User's attached "AddressableIssue.zip" project2. Go Window -> Asset Management -> Addressables ... Read more
SBP generates duplicate textures when "Include in Build" is disabled for...
Reproduction steps:1. Open the attached project "ReproProj"2. In the Project window, select “/Assets/SpriteAtlas/notIncludedInBuild/... Read more
SBP - CalculateSceneDependencyData throws error during build
CalculateSceneDependencyData task (LOC 251) https://unity.slack.com/archives/C0748PMDZ/p1694085460809859 Basically there's a diction... Read more
The hash in bundle name changes when the bundle's indirect dependencies ...
How to reproduce:1. Open the user attached project “HashChanges.zip“2. Open Addressables Groups Window (Windows>Asset Management&... Read more
"Build Task CalculateSceneDependencyData failed with exception: Object r...
How to reproduce:1. Open the attached project "MissingScriptAddressablesBuildFailureRepro.zip"2. Open Window>Asset Management>... Read more
High memory usage when in WriteSerializedFiles step while building Addr...
How to reproduce:1. Open the user attached project (unityclient2020.zip) on a machine with 16GB of RAM2. Open the "Addressable Group... Read more
[Landed] Toggling "Optimize Mesh Data" in Project Settings doesn't inval...
Reproduction steps:1. Open the attached "OptimizeMeshData" project2. Open Project Settings and enable "Optimize Mesh Data"3. Open th... Read more
Addressables Collision Meshes won't be Prebaked and won't work when runn...
How to reproduce:1. Open the user attached "MeshColliderAddressableTest.zip" project2. Open the "Boot" Scene3. Enter Play Mode and n... Read more
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