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Editor runs out of memory and crashes when building Addressables [Sprite...
How to reproduce: 1. Open the attached project (5GB zip file, it takes ~4 hours to build the Library and load!) 2. Go to Window > ... Read more
'UnityEditor.Build.Pipeline.Utilities.ScriptableBuildPipeline' throws an...
How to reproduce: 1. Open the “IN-83132_repro“ project 2. Navigate to Window → Asset Management → Addressables → Groups 3. In the... Read more
Total size of all bundles changes when updating the same Addressable Gro...
Reproduction steps: 1. Open the attached “repro_IN-74398“ project 2. Open the “SampleScene.unity” 3. Open the Addressable Groups ... Read more
Crash on UnityEditor.AssetDatabase:StopAssetEditing when removing HDRP P...
*Steps to reproduce:* 1. Create an HDRP Project 2. Import the Water Samples Project from the Package Manager for HDRP 3. Re... Read more
Asset Bundle build fails when a not installed platform is selected in th...
Reproduction steps: 1. Open the attached "BuildSettingIssueSpecificVersion" project 2. Open the Build Settings Window (File > Buil... Read more
"Build Task CalculateSceneDependencyData failed with exception: Object r...
How to reproduce: 1. Open the attached project "MissingScriptAddressablesBuildFailureRepro.zip" 2. Open Window>Asset Management>Ad... Read more
SBP - CalculateSceneDependencyData throws error during build
CalculateSceneDependencyData task (LOC 251) https://unity.slack.com/archives/C0748PMDZ/p1694085460809859 Basically there's a d... Read more
The hash in bundle name changes when the bundle's indirect dependencies ...
How to reproduce: 1. Open the user attached project “HashChanges.zip“ 2. Open Addressables Groups Window (Windows>Asset Management... Read more
Baked reflection probe is not working in the Editor when loaded from Ass...
How to reproduce: 1. Open the attached project “IN-25245“ 2. Open the “SampleScene” Scene 3. Open the Addressable Group window (Win... Read more
Building addressables for il2cpp fails with unclear error when il2cpp no...
Reproduction steps: 1. Open the user's project 2. Open the Addressables Group window 3. Choose Build > New Build > Default Build ... Read more
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