Search Issue Tracker
[VFX Graph] Mouse cursor continuously updated on opening Simple Mesh out...
Mouse cursor continuously updated on opening Simple Mesh output visual graph. Steps to repro: 1. Open the attached project. 2. Sele... Read more
Addressables Profile variable value gets overrided when switching Profil...
How to reproduce: 1. Open the attached '1325345.zip' project 2. Open Window > Asset Management > Addressables > Profiles 3. In the A... Read more
[Android] RenderBuffer's Depth LoadAction and Depth StoreAction are stil...
How to reproduce: 1. Open the Snapdragon Profiler 2. Open the "IN_33145" project 3. Connect the Android device to the PC 4. Pres... Read more
The sample rate of animation imported to Unity is set 12.5fps if lower t...
How to reproduce: 1. Open the attached project 2. Open and play 1.scene ( compare two clips with sampleRate-10 & sampleRate-60) 3. S... Read more
[Linux] NullReferenceException thrown when rotating in Scene view and mo...
How to reproduce: 1. Create a new project 2. In the Scene view hold the right mouse button 3. Move the mouse cursor as far left a... Read more
[Metal] [iOS] Application crashes on BufferMetal::SetData with multithre...
Reproduction steps: 1. Open customer's attached project in "PopulusRun.zip" (2.4 GB) (IMPORTANT read note 3) 2. Build the project fo... Read more
Resources.Load<Sprite>() crashes on Sprite::GetRenderData() when there i...
How to reproduce: 1. Open attached project 2. Open Window > General > Test Runner 3. Press Run All Reproducible with: 2019.3.0a1 No... Read more
Crash on GetCompiledComputeShaderCode when clicking "Show compiled code"...
How to reproduce: 1. Open the attached "fp16Test" project 3. In the Project window, select "NewComputeShader" 4. In the Inspector wi... Read more
ArticulationBody.SetJointAccelerations does not change the accelerations...
How to reproduce: 1. Open the attached project (case_1322614-ArticulationStability) 2. Click Play 3. Observe the behavior of the two... Read more
[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...
The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project