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0
votes
Fixed

[VFX Graph] Mouse cursor continuously updated on opening Simple Mesh out...

Package: Visual Effect Graph

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Mar 30, 2020

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Version/s: 8.0.1

Mouse cursor continuously updated on opening Simple Mesh output visual graph. Steps to repro: 1. Open the attached project. 2. Sele... Read more

0
votes
Fixed

Addressables Profile variable value gets overrided when switching Profil...

Package: Build Pipeline - Addressables

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Mar 30, 2021

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Version/s: 1.16.6

How to reproduce: 1. Open the attached '1325345.zip' project 2. Open Window > Asset Management > Addressables > Profiles 3. In the A... Read more

1
votes
Fixed

[Android] RenderBuffer's Depth LoadAction and Depth StoreAction are stil...

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Apr 26, 2023

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Version/s: 2021.3.24f1, 2022.2.17f1, 2023.1.0b13, 2023.2.0a12, 2023.3.0a3

How to reproduce: 1. Open the Snapdragon Profiler 2. Open the "IN_33145" project 3. Connect the Android device to the PC 4. Pres... Read more

0
votes
Fixed

The sample rate of animation imported to Unity is set 12.5fps if lower t...

Animation

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Apr 25, 2016

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Version/s: 5.3.4f1

How to reproduce: 1. Open the attached project 2. Open and play 1.scene ( compare two clips with sampleRate-10 & sampleRate-60) 3. S... Read more

0
votes
Fixed

[Linux] NullReferenceException thrown when rotating in Scene view and mo...

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Dec 22, 2022

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Version/s: 2022.2.2f1, 2023.1.0a22, 2023.2.0a1

How to reproduce: 1. Create a new project 2. In the Scene view hold the right mouse button 3. Move the mouse cursor as far left a... Read more

2
votes
Duplicate

[Metal] [iOS] Application crashes on BufferMetal::SetData with multithre...

Metal

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Sep 01, 2020

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Version/s: 2020.1, 2020.1.3f1, 2021.1

Reproduction steps: 1. Open customer's attached project in "PopulusRun.zip" (2.4 GB) (IMPORTANT read note 3) 2. Build the project fo... Read more

0
votes
Fixed

Resources.Load<Sprite>() crashes on Sprite::GetRenderData() when there i...

2D

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Apr 25, 2019

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Version/s: 2019.3.0a1

How to reproduce: 1. Open attached project 2. Open Window > General > Test Runner 3. Press Run All Reproducible with: 2019.3.0a1 No... Read more

0
votes
Fixed

Crash on GetCompiledComputeShaderCode when clicking "Show compiled code"...

Inspector Framework

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Mar 27, 2020

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Version/s: 2020.1.0a16, 2020.2, 2020.2.0a5

How to reproduce: 1. Open the attached "fp16Test" project 3. In the Project window, select "NewComputeShader" 4. In the Inspector wi... Read more

0
votes
Fixed

ArticulationBody.SetJointAccelerations does not change the accelerations...

Physics

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Mar 18, 2021

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Version/s: 2020.3, 2020.3.0f1, 2021.1, 2021.2

How to reproduce: 1. Open the attached project (case_1322614-ArticulationStability) 2. Click Play 3. Observe the behavior of the two... Read more

0
votes
Fixed

[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...

Shuriken

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Jan 27, 2016

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Version/s: 5.4.0b3

The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more

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