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0
votes
Active

"Line breaking recursion max threshold hit" error when Overflow is set t...

Text (TextMeshPro)

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Feb 09, 2026

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Version/s: 6000.0.67f1, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6

How to reproduce:1. Open the attached “IN-130196” project2. Open the “SampleScene”3. In the Hierarchy, expand the “Canvas” GameObjec... Read more

0
votes
Duplicate

enum error when opening profiler

Profiling

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Apr 15, 2015

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Version/s: 5.1.0b3

Read more

0
votes
Won't Fix

RectMask 2D does not update position of clipped objects after move

UI

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Jan 24, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open project attached (RectMask 2D Test).2. Open scene "bug" (Assets -> Scenes).3. Press Play.4. Press "/\"... Read more

0
votes
Fixed

The sample rate of animation imported to Unity is set 12.5fps if lower t...

Animation

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Apr 25, 2016

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Version/s: 5.3.4f1

How to reproduce:1. Open the attached project2. Open and play 1.scene ( compare two clips with sampleRate-10 & sampleRate-60)3. ... Read more

0
votes
Fixed

Console window search query does not show up in search bar after Console...

IMGUI

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Aug 29, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0b1, 2020.1

To reproduce:1. Open any project2. Make sure the Console window has at least one message in it3. Type anything in the Console's sear... Read more

0
votes
Won't Fix

[Addressables] Converting legacy bundles doesn't remove the pop-up for f...

Package: Addressables

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Sep 15, 2019

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Version/s: 1.1.5

To reproduce:1) Open the attached project2) Open Window -> Assets Management -> Addressables3) In the pop-up, select Convert E... Read more

0
votes
Fixed

URP Camera prefab fields (Render Type, Renderer, Background Type) are no...

Package: Scriptable Render Pipeline Universal

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Mar 23, 2020

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Version/s: 8.0.1

How to reproduce:1. Open the attached 'project-1230082.zip' project2. Open the 'GameObject' prefab in Edit mode3. Select the 'Main C... Read more

0
votes
Fixed

[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...

Shuriken

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Jan 27, 2016

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Version/s: 5.4.0b3

The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more

0
votes
Fixed