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[TextMesh Pro] Using Ellipsis overflow causes some Emojis to turn into a...
How to reproduce: 1. Open the attached project named Case_1163825 2. Select the Text gameObject and move the right margin leftwards ... Read more
Font Texture is huge in Memory Profiler on Vulkan platform
related ticket: [1328161|https://unity3d.zendesk.com/agent/tickets/1328161] Font Texture is abnormly huge in Memory profiler(over... Read more
[Android] [Vulkan] Distorted screen when trying to change orientation
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Vulkan is the only Graphics API in the list 3) Buil... Read more
Editor crashes atGfxDevice::SetRenderTargets while importing
Steps to reproduce: 1. Download project 2. Open downloaded project 3. While project is importing Editor crashes Expected results: P... Read more
[URP] Settings of Components in the Inspector windows disappears when de...
How to reproduce: 1. Open the user’s attached “TextureProperties.zip” project 2. Expand “Main Camera” GameObject 3. Select “Camer... Read more
UI Builder section has a scrollbar in "Library" section, which is not ne...
Steps to reproduce: # Create a project # Go to Window menu and select UI Toolkit->UI Builder; # Find "Library" section, which... Read more
[GLCore][GLLegacy][OSX] Color picker produces artifacts
Info: Color picker selecting results in artifcats. It is regression fomr b10, used to work in b9. I checked changsets between them, ... Read more
[HDRP] Enabling SSR in HDRP quality settings breaks rendering loop
Version tested: 19.3.a12 + 7.0.1 Steps to reproduce: 1) Open attached project, SampleScene 2) Go to Edit -> Project Settings -> Qu... Read more
.dll Import Settings newer actually apply changes
Reproduction steps: 1. Create a New Project 2. Import a Managed .dll file 3. Add a Constraint (e.x. "UNITY_EDITOR") 4. Click "Apply"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project