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Specific machines have extremely slow asset Import time
How to reproduce: 1. Open attached project "AssetImport.zip" 2. In Project window, right-click on "SM_PROP_GEN_ElectricPole01" -> "... Read more
[Linux] Resizing Profiler Module Details panel and releasing mouse butto...
To reproduce: 1. Create a new project 2. Open Window > Analysis > Profiler 3. Start resizing the bottom Modules Detail panel 4. ... Read more
Copy-pasting material properties between different materials throws exce...
This is a regression from: [https://github.cds.internal.unity3d.com/unity/unity/pull/15924] Steps to reproduce: * Add TMP ... Read more
Unity doesn't start on macOS Monterey
Found in: Unity 2021.2.0a1, 2021.1.0a1, 2020.2.0a1 and 2019.3.0a1. Does not reproduce in Unity 2018.4. Fixed in Unity 2021.2.0a17, ... Read more
[WebGL] [SVG] "Runtime error: float unrepresentable in integer range" is...
Reproduction steps: 1. Open the user's attached project ("VectorGraphicsBugReport.zip") 2. Open the repro scene ("SampleScene") 3. E... Read more
Cannot unset Min/Max Sizes from context menu when right-clicking on the ...
Cannot unset Min/Max Sizes from context menu when right-clicking on the words Min or Max. Read more
Editor temporarily freezes and frame rendering locks when performing man...
Reproduction steps: 1. Open the attached project "NavMeshSlow" 2. Enter Play mode 3. Select "ChunkBuilder" in the Hierarchy 4. C... Read more
Changes in Scene triggers Mesh data optimization when building AssetBund...
Steps to reproduce: 1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip") 2. Select AssetBundle - > Build, notice the m... Read more
Stylesheet can be garbage collected but still tried to be used in UIElement
When the "Look Dev" window is opened and the High Definition RP package is upgraded from 7.1.8 to 7.2.0/7.2.1 , causes the editor to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project