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Material ETC2 RGBA Block Stride Mipmaps are rendered incorrectly in the ...
How to reproduce: 1. Open the "IN_40138" project 2. Open the "SampleScene" 3. In Build Settings select Android Platform 4. Enter... Read more
Null is returned when using FocusOutEvent.relatedTarget
Reproduction steps: 1. Open project “Repro_latest.zip” 2. Select the “AnimSyncMarker.asset” in the Project window 3. In the Inspe... Read more
[Android] Build fails with "launcher:checkReleaseDuplicateClasses" when ...
Repro steps: 1. Open the project 2. Build for Android Actual: Build fails Expected: Build should succeed Reproducible with: 2018.4... Read more
[URP] Unrelated decals are culled when using Screen Space technique
Reproduction steps: 1. Open project “MissingDecalByCulling” 2. Open scene “DecalSample” 3. Select “Decal Projector Culled” GameOb... Read more
[2d] [PSD Importer] [Samples] Out of memory/crash when importing 2D Anim...
[2D] [2D Animation] [Samples] Out of memory/crash when importing 2D Animation Samples from the Package Manager Virtual memory exaus... Read more
Scene / Game view render malfunction after switch back from GI previews
Switching back from GI Scene Preview modes corrupts the scene/game view (ghosting effect) Read more
Changes in Scene triggers Mesh data optimization when building AssetBund...
Steps to reproduce: 1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip") 2. Select AssetBundle - > Build, notice the m... Read more
[Searcher] Search font is not readable for Searcher package
Search font is not readable for Searcher package . Refer the attached screenshot Steps to reproduce: 1) Create new project 2) Windo... Read more
Running Game crashes Editor
1. What happened I press the play button and it crashes. Generally happens only the second time that I run the game. The first time ... Read more
[URP][Android] "error "SAMPLE_TEXTURECUBE_ARRAY_LOD" is not supported on...
Repro steps: 1. Open attached project 2. Switch build target to Android 3. Build and Run the “Bug” on an Android device Actual: The... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project