Search Issue Tracker
Fixed in 1.5.0 & 2.1.0
Votes
0
Found in [Package]
2.0.1
Issue ID
1163825
Regression
Yes
[TextMesh Pro] Using Ellipsis overflow causes some Emojis to turn into a Square when truncated
How to reproduce:
1. Open the attached project named Case_1163825
2. Select the Text gameObject and move the right margin leftwards
3. Observe the behavior of the emojis when truncated
Expected result: Emojis are turned into "..." as a regular text (Track_1163825_V1)
Actual result: One of the emojis turn into a square (Track_1163825_V2)
Reproducible with: 2018.4.3f1, 2019.1.8f1, 2019.2.0b7, 2019.3.0a7
Not reproducible with: 2017.4.29f1(Downloaded the TMP from the asset store. More details below)
Reproducible with package versions: 1.4.0, 1.4.1, 2.0.0, 2.0.1
Could not test with package versions: 1.3.0 or below (Text becomes invisible)
Not reproducible with package version: 1.2.2 (Downloaded from the Asset store. Behavior showed in Track_1163825_V2)
Notes:
The text used for testing: Currency: All <sprite=0> <sprite=1>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note (fix version 1.5.0 & 2.1.0):
This issue has been addressed and will be fixed in the next release of the TMP package which will be version 1.4.2 for Unity 2018.4 and 2.0.2 for Unity 2019.x.