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[VFX Graph] Undoing/Redoing changes on multiple selected assets show no ...
When you have selected multiple VFX assets and make changes to them, when you try to undo these changes there is no indication it's ... Read more
Child GameObject position is different in the DAE file from the FBX file...
Reproduction steps: 1. Open the attached project “FBX_DAE” 2. In the Project window select the “Assets/dae_u_avoid01.DAE” file 3.... Read more
[HDRP] [VFX] Pixels removed by alpha still receive specular when Preserv...
Steps to reproduce: 1) Open attached scene 2) Make sure that both VFX graphs have Preserve Specular Lighting enabled in their ... Read more
CapsuleCollider2D behaves incorrectly when affected by PlatformEffector2...
Steps to reproduce (watch gif): 1. Open attached project 2. Open "PlatformEffector2D" scene 3. Press play 4. Move big rectangle with... Read more
[iOS] Substance RAM footprint is including input texture files
How to reproduce: 1. Open attached project (35518 substance ram.zip) 2. Build to iOS and run - Once run, there should be two spinn... Read more
Mesh with Cast Shadows set to Shadows Only isn't selectable in scene view
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select plane and notice that it has "Cast Shado... Read more
ENABLE_INPUT_SYSTEM symbol is not being updated when the Input system is...
1) Open SampleScene in the attached project 2) See the debug message in the console. If it's not there, enter playmode. 3) In Player... Read more
The bounciness combine value of a physics material affects the colliding...
The bounciness combine value of a physics material affects the colliding objects Steps to reproduce: 1. Open attached project. 2. ... Read more
[LWRP] A Shader created in ShaderGraph is not applied on Object when cal...
To reproduce: 1. Download attached "test.zip" project and open in Unity 2. Open "SampleScene" scene 3. Open Scene View 4. Observe t... Read more
[ECS] SkinnedMeshRenderer does not render while using Command Buffer Ins...
Reproduction steps: 1. Open "1157346" project 2. Open "withSkinnedMeshRenderer" scene 3. Enter Play mode 4. Notice that a humanoid ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project