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0
votes
Fixed

[ShaderGraph] Deleting A Group Node that contains a blackboard Property ...

Package: Shader Graph

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Aug 08, 2019

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Version/s: 7.0.2

Reproduced in SRP master of 8/7/19 (0c3b4b5888), 2019.3.0a12 Repro #1 (with my simple file): 1) Open up DeleteMyNodes.ShaderGraph 2... Read more

0
votes
Won't Fix

[URP] ArgumentException error is thrown on resetting "Universal Addition...

Package: Scriptable Render Pipeline Universal

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Apr 17, 2020

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Version/s: 9.0.0, 8.0.1, 7.3.1

-NullReferenceException errors are thrown continuously when the main camera stack is assigned with an overlay camera and reset "Univ... Read more

3
votes
Fixed

Crash on D3D12SwapChain::CreateHWND when CreateSwapChainForHwnd returns ...

Windows

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Feb 29, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.3f1, 2020.1, 2020.2

Reproduction steps: 1. Open user's attached project "vfxgraphcrash" --crash Reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.3.4f1... Read more

0
votes
Duplicate

2017.2 Unity sometimes crashes after returning from sleeping mode on Mac...

Editor - Other

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Jun 22, 2017

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Version/s: 2017.2.0a2

Floating issue: Unity sometimes crashes after returning from sleeping mode on Mac. To repro: 1. Run Unity. 2. Put laptop to sle... Read more

1
votes
Won't Fix

HD RP Shader Graph with a Baked GI node flickers when Probe Volumes and ...

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Mar 05, 2024

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Version/s: 2022.3.21f1, 2023.2.13f1, 2023.3.0b10, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

How to reproduce: 1. Open the “VolumeProbeBakedGiNodeTAAIssue” project 2. Open the “SampleScene” 3. Make sure to rebake the light... Read more

3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

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Jan 13, 2016

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Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more

1
votes
Duplicate

Switching to Vulkan crashes editor

Graphics - General

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Nov 07, 2019

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Version/s: 2019.3.0b10

RPs tested: URP, HDRP, Standard (Occurs in all three) Version tested: 2020.1.0a12, 2019.3.0b10, 2019.2.8f1 Does not occur on 2019.... Read more

1
votes
Won't Fix

[IL2CPP] Build hangs while building a project with a large array of strings

IL2CPP

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Mar 07, 2017

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Version/s: 5.4.0f3

Reproduction steps: 1. Open the attached project. 2. Make sure Scripting Backend is set to IL2CPP. 3. Build and run the project with... Read more

0
votes
Won't Fix

Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...

Graphics - General

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Mar 01, 2020

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Version/s: 2019.3.0b1, 2019.3.2f1, 2020.1, 2020.2

How to reproduce: 1. Open the user's attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in ... Read more

0
votes
Won't Fix

Crash on GetDialogResponse when entering Play Mode

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Mar 08, 2024

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Version/s: 2022.3.21f1, 2023.2.14f1, 6000.0.0b1

Steps to reproduce: 1. Open the “users attached project” 2. Open the “SpaceBridge” Scene 3. Enter Play Mode 4. Observe crash or the ... Read more

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