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0
votes
By Design

Grid is not created in the Scene when adding a Grid component to a GameO...

2D

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Aug 16, 2019

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Version/s: 2019.2.0a8, 2019.2.0f1, 2019.3.0a1

Steps to reproduce: 1. Open the attached "Case_1176883" 2. Open the "SampleScene" 3. In the Hierarchy window select "GameObject" 4. ... Read more

0
votes
Won't Fix

Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...

Graphics - General

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Mar 01, 2020

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Version/s: 2019.3.0b1, 2019.3.2f1, 2020.1, 2020.2

How to reproduce: 1. Open the user's attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in ... Read more

0
votes
Fixed

PolygonCollider2D.points shows "Assertion failed on expression: 'm_data ...

Physics2D

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Jun 21, 2017

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Version/s: 5.6.2f1

To reproduce: 1. Open the project, attached by the user (PolygonCollider2DSetPointsAssert.zip) 2. Open the "Scene01" scene 3. Enter... Read more

0
votes
Won't Fix

Crash on GetDialogResponse when entering Play Mode

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Mar 08, 2024

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Version/s: 2022.3.21f1, 2023.2.14f1, 6000.0.0b1

Steps to reproduce: 1. Open the “users attached project” 2. Open the “SpaceBridge” Scene 3. Enter Play Mode 4. Observe crash or the ... Read more

0
votes
Fixed

[Shuriken] Limit velocity over lifetime allows negative values

Shuriken

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Jan 14, 2016

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Version/s: 5.4.0b2

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Play. 4. Select GREEN particle system in Hiera... Read more

0
votes
Fixed

[OnTriggerStay] Children object trigger colliders are not reacting

Physics

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Jun 09, 2015

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Version/s: 5.1.0f3

Repro steps: 1) Open the project 2) Run Test.scene 3) Notice that the child object(Trigger Right) does not light up even if collisio... Read more

0
votes
Fixed

[Profiler] Timelines have unnecessary inpector components for null threads

Profiling

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Jun 30, 2015

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Version/s: 5.2.0a4

Project Steps: 1. Play scene "Test". 2. Open profiler->Timeline. 3. Notice there are additional empty thread slots, that only takes... Read more

0
votes
Duplicate

Aim Constraint Rotation Offset has incorrect values when imported from FBX

Asset - Importers

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Dec 13, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b6, 2020.1

How to reproduce: 1. Open scene "AimOffset" from "FBXAimTests.zip" 2. Open "mayaAxesTestXYZ.fbx" in Maya 3. Open Maya Application Pr... Read more

0
votes
Fixed

[ProBuilder] Closing shape editor window while in play mode create a pre...

Package: Probuilder

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Mar 02, 2020

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Version/s: 4.3.0-preview.3

This problem reproduce with a version of PB that has the fix about entering in play mode while having the ShapeEditor open was creat... Read more

2
votes
Fixed

Motion property of FBX import applies Root Motion Node to all Animation ...

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May 30, 2022

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Version/s: 2022.2.0a17, 2023.1.0a1, 2023.2.0a1

How to reproduce: 1. Open project "FBXMotionSelection" 2. In the Project window, select FBX "Knight" (in Assets folder) 3. In the In... Read more

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