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[DirectX12] Geometry is not drawn when using CommandBuffer.DrawProcedura...
How to reproduce: 1. Open the attached project ("LineTest") 2. Observe the Scene view Expected result: lines between spheres are di... Read more
[iOS] Cyclic references are detected when building with Xcode 13.3
Reproduction steps: 1. Create a new Unity Project 2. Build the Project for iOS 3. Build the Xcode Project twice Expected result: No... Read more
'Missing Behavior' component can not be seen or removed from Game Object...
After a script is deleted, it is impossible to see the 'Missing Behavior' component to remove it from game objects it was assigned t... Read more
[Editor] Compilation error in the editor code after a failed platform sp...
Steps to reproduce: 1. Open the attached project(CompilationError.zip) 2. Build for Windows Standalone (x64) -> There build should f... Read more
ScriptExecutionOrder doest not get applied when entering play mode
Steps to reproduce: (repro video day10_149.mp4) 1. open attached project 2. open Script execution order window 3. set priority of De... Read more
Reflection probe convolution is black on PS4
Reflection probes convoluted at runtime show correct reflections only for the highest mip. The rest of them is black resulting in br... Read more
Particle System Trails do not die after Particles die when Instantiating...
Steps to reproduce: 1. Open users attach project "ParticleTrailTest.zip" 2. Navigate to Project -> Assets and open SampleScene 3. En... Read more
Silent Crash caused by DLL after API Updater runs and makes invalid edit...
How to reproduce: 1. Open the attached project with 2. Go to Tools > Odin Inspector > Preferences > AOT Generation 3. Click Generate... Read more
[BiRP SG] Shader Graph Main Preview is not updating
How to reproduce: 1. Open the project "IN_32481" 2. Open the "New Shader Graph" Shader Graph 3. Open the "Main preview" window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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