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Editor freezes when tryDequeue() is used after NativeQueue<T>ParallelWri...
How to reproduce:1. Open attached project ("NativeQueue-Parallel-Enqueue-Leak.zip")2. Enter GameView Actual result: Observe the free... Read more
[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle
How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more
VFX shader dependencies can be assigned to Mesh Output
How to reproduce: Open the attached package Open Mesh Output VFX Open Shader Object Picker Notice that VFX are in the search results... Read more
Visual Effects Graph Asset's Shaders are not imported when launching Unity
Reproduction steps:1. Import the attached VfxG_TowerLevelUp.vfx2. Observe the Visual Effects Graph Asset "VfxG_TowerLevelUp.vfx" in ... Read more
[Android] Switching to Portrait from Landscape by script doesn't work wh...
Repro steps:1. Open the attached project "Unity Screen Orientation Android"2. Build and Run on Android3. After the app launches rota... Read more
Material details are lost when used in the Scene
How to reproduce:1. Open the user-attached “Wall 20.3.zip” project with a newer Stream2. Open the “SampleScene” Scene3. Double-Click... Read more
Burst performance is degraded up to 8 times when number of calculations ...
How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more
The Windows standalone player has a default SynchronizationContext set
To reproduce:1. Create a new Unity project.2. Add a script to a game object with this code:void Awake(){if (System.Threading.Synchro... Read more
Profiler Module Editor missing burger icons
How to reproduce: 1. Create new project2. In Context menu navigate Windows > Analysis > Profiler3. Click on Profiler Modules b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message