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Unity crashes when opening project with corrupt ArtifactFB file
How to reproduce: 1. Download and open the project (https://drive.google.com/file/d/1srpz4YBrVtle2RB8am8PNXFzuQagXrAY/view?usp=shari... Read more
Lightmap produced using a Progressive GPU lightmapper is darker compared...
How to reproduce: 1. Open the attached project named "Case_1222644" 2. Open the "intro_ext" Scene 3. In the Lighting window select t... Read more
Audio clip starts to play when detaching the Game/Scene view
Steps to reproduce: 1. Open the attached project(AudioPlaysWhenDeattach.zip) 2. Deattach the Game/Scene view 3. Observe the audio fi... Read more
OnApplicationFocus sets the hasFocus variable to true and instantly to f...
How to reproduce: 1. Open the attached "OnApplicationFocus" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Click ... Read more
[HDRP] GameObjects glow when Directional Light is below the horizon and ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Wait for the Directional Ligh... Read more
[Lines] Error entering play mode with a line selected
Repro steps: 1. Create a Line Renderer effect and have it selected and visible in the inspector 2. Enter play mode 3. Observe errors... Read more
[A2] [HDRP] [Shadergraph] Parallax occlusion node does not work in subgr...
Parallax occlusion node does not work in subgraphs See video Read more
Only the default Shader variant from the ShaderVariantCollection is incl...
How to reproduce: 1. Open attached "ShaderBundleBugReport.zip" and SampleScene scene 2. In the Toolbar, choose Bug/Bundle to build t... Read more
Crash on MemoryManager::OutOfMemoryError when opening a project with cor...
Reproduction steps: 1. Open the attached "case_1332514" project -- observe crash Reproducible with: 2019.3.0f6, 2019.4.26f1, 2020.3... Read more
[Android][LWRP] "Final Blit Pass" is called throughout Play mode
Reproduction steps: 1. Open "FinalBlitPassPerformance.zip" project 2. "Build & Run" for Android with "Development Build" and "Autoc... Read more
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