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Votes

0

Found in [Package]

10.2.0

Issue ID

1289898

Regression

No

[URP][Adreno][UI] Visual glitches on progress bar

Package: Scriptable Render Pipeline Universal

-

Steps to reproduce:
1. Open the attached project or download project from https://github.com/Unity-Technologies/2d-rpg-demo
2. Build&Run project on the device

Expected result: no rendering issues
Actual result: visual glitches on progress bar

Reproducible: 2020.2.0b10 (10.2.0 URP), 2020.1.11f1 (8.2.0 URP)

Devices
Reproducible on:
----------, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00090, Samsung Galaxy S8 (SM-G950U), Android 7.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00287, Motorola moto g(7) power (moto g(7) power), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
VLNQA00324, Sony Xperia T2 Ultra (D5303), Android 5.1.1, CPU: Snapdragon 400 MSM8226, GPU: Adreno (TM) 305

Not reproducible:
VLNQA00340, Samsung Galaxy Note20 Ultra 5G (SM-N986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00269, Samsung Galaxy S10e (SM-G970F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
VLNQA00103, Samsung Galaxy Note8 (SM-N950F), Android 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00158 iPhone X A11 14.0.1

Notes:
- Reproducible with Vulkan, GLES3 Graphics APIs

  1. Resolution Note:

    Project is using a shader with depth test in screenspace UI
    The depth buffer content is undefined at this point, so this is a bug in the project.

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